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Detect if player has Shot someone else (And been Shot)? - Printable Version

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Detect if player has Shot someone else (And been Shot)? - DarrenReeder - 04.04.2010

**Modifed topic to new question...**

Hello,

I would like to know if there is a callback or any other way to detect if i have shot someone or have been shot (Sorta like OnPlayerDeath(playerid,killerid,reason) but more like.. OnPlayerHit(playerid,killerid,reason) )

If there is no callback how could i create my own way of detecting this?


**for being shot..i could check if health has gone down?? but how can i detect if they player has actually be SHOT by another player or if you shoot someone**


Re: Anti-money hack help? - AdrianX9 - 04.04.2010

Look the command that you uses to give you money...
It must be GivePlayerMoney2, if is GivePlayerMoney it will quit your money off


Re: Anti-money hack help? - DarrenReeder - 04.04.2010

Quote:
Originally Posted by AdrianX9
Look the command that you uses to give you money...
It must be GivePlayerMoney2, if is GivePlayerMoney it will quit your money off
Yea but even when i use givePlayerMoney2 it still resets my money...As well as the problem that it resets my money as soon as i log into the server.


Re: Anti-money hack help? - Beaver07 - 04.04.2010

it's pretty simple to do if you know what your doing

just create a new variable for players ie

new Money[MAX_PLAYERS];

and set all their cash to that variable instead of using GetPlayerCash or anything just use the id

so for when new players register do

Money[playerid] = 5000; SetPlayerCash(playerid,Money[playerid]);
that will then set their cash to the Money ID and when subtracting or adding cash add it to Money[playerid]
instead of GivePlayerCash or w.e it is and just make a timer where if GetPlayerCash > Money[playerid] then SetPlayerCash(playerid,Money[playerid]); that way it'll check if their cash is greater than wat you gave them it will just set their cash to Money[playerid]; therefore making it impossible to money hack


Re: Detect if player has Shot someone else (And been Shot)? - DarrenReeder - 04.04.2010

new question*


Re: Detect if player has Shot someone else (And been Shot)? - Carlton - 04.04.2010

I've seen your question asked several times. Search.


Re: Detect if player has Shot someone else (And been Shot)? - DarrenReeder - 04.04.2010

Quote:
Originally Posted by Carlton
I've seen your question asked several times. Search.
Search for....??

Its a big question, if i search for my title of the Topic exactly...nothing else will show up -.-


Re: Anti-money hack help? - [MWR]Blood - 04.04.2010

Quote:
Originally Posted by Beaver07
it's pretty simple to do if you know what your doing

just create a new variable for players ie

new Money[MAX_PLAYERS];

and set all their cash to that variable instead of using GetPlayerCash or anything just use the id

so for when new players register do

Money[playerid] = 5000; SetPlayerCash(playerid,Money[playerid]);
that will then set their cash to the Money ID and when subtracting or adding cash add it to Money[playerid]
instead of GivePlayerCash or w.e it is and just make a timer where if GetPlayerCash > Money[playerid] then SetPlayerCash(playerid,Money[playerid]); that way it'll check if their cash is greater than wat you gave them it will just set their cash to Money[playerid]; therefore making it impossible to money hack
GetPlayerCash and SetPlayerCash don't exist.
GetPlayerMoney and SetPlayerMoney are correct.


Re: Detect if player has Shot someone else (And been Shot)? - Carlton - 04.04.2010

Quote:
Originally Posted by DarrenReeder
Quote:
Originally Posted by Carlton
I've seen your question asked several times. Search.
Search for....??

Its a big question, if i search for my title of the Topic exactly...nothing else will show up -.-
I swear to god, sometimes I feel users on this forum are senseless.

http://forum.sa-mp.com/index.php?topic=146728.0
http://forum.sa-mp.com/index.php?topic=138575.0
http://forum.sa-mp.com/index.php?topic=66921.0 << Least useful.
http://forum.sa-mp.com/index.php?topic=140371.0 << Most useful.

There are more links but I didn't feel like going on.


Re: Detect if player has Shot someone else (And been Shot)? - biltong - 04.04.2010

I think with the new camera functions I believe it's possible

Though I have no idea how to use them.