if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR, "You dont have enough money"); }
if(listitem == 13) { GivePlayerWeapon(playerid,34, 20); GivePlayerMoney(playerid, -9000); if(GetPlayerMoney(playerid) < 9000) { SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money"); } new name[256]; new string[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name); SendClientMessageToAll(COLOR_NARANCS, string); TogglePlayerControllable(playerid,1); }
Originally Posted by XxerykxX
Well each weapon has other price..
@EDIT For example my sniper gun : Код:
if(listitem == 13) { GivePlayerWeapon(playerid,34, 20); GivePlayerMoney(playerid, -9000); if(GetPlayerMoney(playerid) < 9000) { SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money"); } new name[256]; new string[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name); SendClientMessageToAll(COLOR_NARANCS, string); TogglePlayerControllable(playerid,1); } |
if(listitem == 13) { if(GetPlayerMoney(playerid) >= 9000) { GivePlayerWeapon(playerid,34, 20); GivePlayerMoney(playerid, GetPlayerMoney(playerid) - 9000); } if(GetPlayerMoney(playerid) < 9000) { SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money"); } new name[256]; new string[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name); SendClientMessageToAll(COLOR_NARANCS, string); TogglePlayerControllable(playerid,1); }
if(listitem == 13) { if(GetPlayerMoney(playerid) >= 9000) { GivePlayerWeapon(playerid,34, 20); GivePlayerMoney(playerid, - 9000); } else if(GetPlayerMoney(playerid) < 9000) { SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money"); } new name[256]; new string[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name); SendClientMessageToAll(COLOR_NARANCS, string); TogglePlayerControllable(playerid,1); }