if(GetPlayerMoney(playerid) < 500)
{
SendClientMessage(playerid, COLOR, "You dont have enough money");
}
if(listitem == 13)
{
GivePlayerWeapon(playerid,34, 20);
GivePlayerMoney(playerid, -9000);
if(GetPlayerMoney(playerid) < 9000)
{
SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money");
}
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name);
SendClientMessageToAll(COLOR_NARANCS, string);
TogglePlayerControllable(playerid,1);
}
|
Originally Posted by XxerykxX
Well each weapon has other price..
@EDIT For example my sniper gun : Код:
if(listitem == 13)
{
GivePlayerWeapon(playerid,34, 20);
GivePlayerMoney(playerid, -9000);
if(GetPlayerMoney(playerid) < 9000)
{
SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money");
}
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name);
SendClientMessageToAll(COLOR_NARANCS, string);
TogglePlayerControllable(playerid,1);
}
|
if(listitem == 13)
{
if(GetPlayerMoney(playerid) >= 9000)
{
GivePlayerWeapon(playerid,34, 20);
GivePlayerMoney(playerid, GetPlayerMoney(playerid) - 9000);
}
if(GetPlayerMoney(playerid) < 9000)
{
SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money");
}
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name);
SendClientMessageToAll(COLOR_NARANCS, string);
TogglePlayerControllable(playerid,1);
}
but another problem
it adds over 200,000+ when you buy it
if(listitem == 13)
{
if(GetPlayerMoney(playerid) >= 9000)
{
GivePlayerWeapon(playerid,34, 20);
GivePlayerMoney(playerid, - 9000);
}
else if(GetPlayerMoney(playerid) < 9000)
{
SendClientMessage(playerid, COLOR_NARANCS, "You dont have enough money");
}
new name[256];
new string[256];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "[INFO] %s got a Sniper Rifle.", name);
SendClientMessageToAll(COLOR_NARANCS, string);
TogglePlayerControllable(playerid,1);
}