forward SpawnKillOver(playerid);
public SpawnKillOver(playerid)
{
SpawnKillProtected[playerid] = 0;
if(Rank[playerid] == 0)
{
SetPlayerHealth(playerid,50);
}
if(Rank[playerid] == 1)
{
SetPlayerHealth(playerid,52.5);
}
if(Rank[playerid] == 2)
{
SetPlayerHealth(playerid,55);
}
if(Rank[playerid] == 3)
{
SetPlayerHealth(playerid,55);
SetPlayerArmour(playerid,5);
}
if(Rank[playerid] == 4)
{
SetPlayerHealth(playerid,60);
SetPlayerArmour(playerid,5);
}
if(Rank[playerid] == 5)
{
SetPlayerHealth(playerid,65);
SetPlayerArmour(playerid,10);
}
if(Rank[playerid] == 6)
{
SetPlayerHealth(playerid,70);
SetPlayerArmour(playerid,10);
}
new Float:Health;
new Float:Armour;
if(ClassSet[playerid] == 1)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 10);
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 10);
}
SendClientMessage(playerid,_COLOR_GREEN,"You are not Spawnkill Protected anymore.");
if(ClassSet[playerid] == 2)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 20);
}
if(ClassSet[playerid] == 3)
{
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 20);
}
if(ClassSet[playerid] == 4)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 5);
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 15);
}
return 1;
}
|
Originally Posted by Ragidon
Try using 50.0 i.o. 50 at your first SetPlayerHealth
|
|
Originally Posted by MR Loose Brackets
did you try what the over scripter said doing 50.0 and 60.0 and so on.
|
forward SpawnKillOver(playerid);
public SpawnKillOver(playerid)
{
if(Rank[playerid] == 0)
{
SetPlayerHealth(playerid,50.0);
}
if(Rank[playerid] == 1)
{
SetPlayerHealth(playerid,52.5);
}
if(Rank[playerid] == 2)
{
SetPlayerHealth(playerid,55.0);
}
if(Rank[playerid] == 3)
{
SetPlayerHealth(playerid,55.0);
SetPlayerArmour(playerid,5.0);
}
if(Rank[playerid] == 4)
{
SetPlayerHealth(playerid,60.0);
SetPlayerArmour(playerid,5.0);
}
if(Rank[playerid] == 5)
{
SetPlayerHealth(playerid,65.0);
SetPlayerArmour(playerid,10.0);
}
if(Rank[playerid] == 6)
{
SetPlayerHealth(playerid,70.0);
SetPlayerArmour(playerid,10.0);
}
SendLangMessage(playerid,_COLOR_GREEN,"You are not Spawnkill Protected anymore.");
SpawnKillProtect[playerid] = 0;
SetTimerEx("ClassHealth",500,false,"d",playerid);
return 1;
}
forward ClassHealth(playerid);
public ClassHealth(playerid)
{
new Float:Health;
new Float:Armour;
if(ClassSet[playerid] == 1)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 10.0);
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 10.0);
}
if(ClassSet[playerid] == 2)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 20.0);
}
if(ClassSet[playerid] == 3)
{
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 20.0);
}
if(ClassSet[playerid] == 4)
{
GetPlayerHealth(playerid,Health);
SetPlayerHealth(playerid,Health + 5.0);
GetPlayerArmour(playerid,Armour);
SetPlayerArmour(playerid,Armour + 15.0);
}
}