CreateObject(8172, -2173.90283203, 1762.34277344, 0.75, 0, 0, 0); // CreateObject(8172, -2133.64428711, 1778.60864258, 1.14240264893, 0, 0, 0); // CreateObject(8172, -2108.19580078, 1754.65612793, 0.5, 0, 0, 0); // CreateObject(8172, -2207.0949707, 1741.67687988, 0.5, 0, 0, 0); // CreateObject(1660, -2190.3034668, 1725.78112793, 0.201054573059, 0, 0, 0); // CreateObject(8172, -2068.98242188, 1756.27929688, 0.615730285645, 0, 0, 0); // CreateObject(3625, -2166.01977539, 1797.93566895, 3.56955099106, 0, 0, 0); // CreateObject(3665, -2140.1315918, 1777.21264648, 3.10836982727, 0, 0, 270.6756591; // CreateObject(12956, -2102.43286133, 1738.77832031, 3.71286392212, 0, 0, 308.390380859); // CreateObject(13604, -2083.45874023, 1806.43481445, 1.705909729, 0, 0, 0); // CreateObject(13641, -2161.78076172, 1826.63000488, 2.64742279053, 0, 0, 358.01501464; // CreateObject(13647, -2154.16870117, 1731.50244141, 0.734375, 0, 0, 268.69067382; // CreateObject(1503, -2136.53076172, 1745.87573242, 1.12677764893, 0, 0, 228.990966797); // CreateObject(1632, -2169.2644043, 1737.77124023, 2.03448724747, 0, 0, 300.450439453); // CreateObject(1634, -2183.46630859, 1766.90307617, 2.0316927433, 0, 0, 0); // CreateObject(3080, -2203.62304688, 1751.2088623, 1.78448748589, 0, 0, 338.165161133); // CreateObject(2780, -2178.65405273, 1766.05114746, 0.734375, 0, 0, 0); // CreateObject(2780, -2188.42553711, 1765.2557373, 0.734375, 0, 0, 0); // CreateObject(2780, -2111.60986328, 1758.33496094, 0.484375, 0, 0, 0); // CreateObject(2780, -2103.30419922, 1765.14282227, 0.484375, 0, 0, 0); // CreateObject(3528, -2128.74707031, 1726.34204102, 7.5159611702, 0, 0, 149.591552734); // CreateObject(14608, -2163.5715332, 1791.29309082, 3.0053896904, 0, 0, 134.97949218; // CreateObject(17011, -2206.74633789, 1676.33728027, 0.484375, 0, 0, 0); // CreateObject(2692, -2155.49267578, 1732.4510498, 1.48017561436, 0, 0, 332.21020507; // CreateObject(13638, -2130.98608398, 1840.50842285, 2.54920291901, 0, 0, 266.705688477); // CreateObject(16367, -2197.5859375, 1808.09130859, 2.24326276779, 0, 0, 0); // CreateObject(18066, -2154.30883789, 1740.0723877, 4.6296787262, 0, 0, 274.645629883); // |
AddStaticVehicle(522,-2211.1777,1674.6451,1.0563,0.0882,0,7); // water stunt AddStaticVehicle(522,-2207.9346,1674.2357,1.0587,1.0649,0,7); // water stunt AddStaticVehicle(522,-2204.6099,1674.8556,1.0468,359.0769,0,7); // water stunt AddStaticVehicle(522,-2200.7678,1673.2906,1.0576,3.2327,0,7); // water stunt |
Originally Posted by [PlatinuM
-dallz- ]
cool map. i just want to know what is the object id number of the white cloud on your stunt map? |
Originally Posted by [PlatinuM
-dallz- ]
cool map. i just want to know what is the object id number of the white cloud on your stunt map? |
Originally Posted by MaykoX[PSYCHO
]
I don't like this... It's just to simple and it haves just simple obejcts.. Try making some better things... |