Anti drive-by system for SAMP 0.3a - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Anti drive-by system for SAMP 0.3a (
/showthread.php?tid=138251)
Anti drive-by system for SAMP 0.3a -
eclipse_HITMAN - 01.04.2010
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
// Anti-DB System
if ((IsPlayerInAnyVehicle(killerid)) && (GetPlayerVehicleSeat(killerid) == 0))
{
// Your code here, for example
SetPlayerHealth(killerid,0.0); // kill
// May jail or kick...
}
return 0;
}
Works without bugs because code very small
Re: Anti drive-by system for SAMP 0.3a -
Babul - 01.04.2010
small, efficient, dependable.
Re: Anti drive-by system for SAMP 0.3a -
[cA]Unforseen - 01.04.2010
Quote:
Originally Posted by Babul
small, efficient, dependable.
|
its small but its good for a driveby system
Re: Anti drive-by system for SAMP 0.3a -
Mike Garber - 01.04.2010
Oh shit, WOW, I could never figure this out by myself.
-_-
Re: Anti drive-by system for SAMP 0.3a -
johnathon956 - 01.04.2010
wow good idea