if(strcmp(cmd, "/Sniper", true) == 0) { if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); SendPlayerFormattedText(playerid, "You have purchased a Sniper! (10 Bullets).",0); GivePlayerWeapon(playerid, 34, 10); GivePlayerMoney(playerid, -10000); } else { SendClientMessage(playerid, COLOR_YELLOW, "You dont have enough cash (You need 10'000)."); } return 1; } |
if(strcmp(cmd, "/sniper", true) == 0)
{
if (IsPlayerConnected(giveplayerid))
{
if (GetPlayerMoney(playerid) >= 10000)
{
SendClientMessage(playerid, 0xFFFFFFFF, "You've bought a sniper rifle !");
GivePlayerWeapon(playerid, 34, 10);
GivePlayerMoney(playerid, -10000);
return 1;
}
else
{
SendClientMessage(playerid, 0xFFFFFFFF, "You don't have the cash for that !");
return 1;
}
}
}
if(strcmp(cmd, "/sniper", true) == 0)
{
if (IsPlayerConnected(giveplayerid))
{
if (GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFFFFFFFF, "You don't have the cash for that !");
{
SendClientMessage(playerid, 0xFFFFFFFF, "You've bought a sniper rifle !");
GivePlayerWeapon(playerid, 34, 10);
GivePlayerMoney(playerid, -10000);
return 1;
}
}
}