[Include] [INC] MetalAnticheat - RC7 - Printable Version
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[INC] MetalAnticheat - RC7 -
CJ101 - 31.03.2010
About
MetalAnticheat is a simple anticheat that will take care of those cheating bastards for you. It is compatibile without MetalAdmin, so if your thinking you need my release 'MetalAdmin', your wrong. MetalAdmin uses some of the new features in RC7, so make sure you have that.
To set this up, all you have to do is put the metalac folder into scriptfiles. Then, put the include (MetalAC.inc) in the /pawno/includes/ folder.
Then, put #include <MetalAC> at the top of your GM, filterscript, whatever!
Features- Bad Names file, where if a name is listed they will be kicked.
- Banning for money, weapons, and more.
- - Bans for weapons: Minigun, HSRPG, Night Vision, and thermal.
- High Ping
- Anti-Jetpack (Kick Only)
- Ant-Spam
Download
SolidFiles
Pastebin
Remember, You need SA-MP Server R7 to use this, or it wont work correctly!
Re: [INC] MetalAnticheat - RC7 -
Calgon - 31.03.2010
Quote:
Originally Posted by CJ101
About
MetalAnticheat is a simple anticheat that will take care of those cheating bastards for you. It is compatibile without MetalAdmin, so if your thinking you need my release 'MetalAdmin', your wrong. MetalAdmin uses some of the new features in RC7, so make sure you have that.
To set this up, all you have to do is put the metalac folder into scriptfiles. Then, put the include (MetalAC.inc) in the /pawno/includes/ folder.
Then, put #include <MetalAC> at the top of your GM, filterscript, whatever!
Features- Bad Names file, where if a name is listed they will be kicked.
- Banning for money, weapons, and more.
- High Ping
- Anti-Jetpack (Kick Only)
- Ant-Spam
Download
SolidFiles
Pastebin
Remember, You need SA-MP Server R7 to use this, or it wont work correctly!
|
Hardly a weapon-anticheat, you're just blacklisting two weapons. People can still hack others.
Re: [INC] MetalAnticheat - RC7 -
CJ101 - 31.03.2010
i did a quick update, i forgot to add the other good ones.
Re: [INC] MetalAnticheat - RC7 -
IDownload - 31.03.2010
ye you should add a server sided weapon anti cheat
so if ahcked weaposn get banned and non hacked dont get banned
just make it like the server sided money ahcks
Re: [INC] MetalAnticheat - RC7 -
Lorenc_ - 31.03.2010
Nice.
Re: [INC] MetalAnticheat - RC7 -
Flake. - 31.03.2010
Nice CJ101
Re: [INC] MetalAnticheat - RC7 -
XRVX - 31.03.2010
good work
keep the cheaters out :P
Re: [INC] MetalAnticheat - RC7 -
KingOfHearts - 26.04.2010
Код:
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(52) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(67) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(102) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(111) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(120) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\pawno\include\MetalAC.inc(129) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\gamemodes\c4tdm.pwn(159) : error 021: symbol already defined: "OnPlayerConnect"
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\gamemodes\c4tdm.pwn(314) : error 021: symbol already defined: "OnPlayerDeath"
C:\Documents and Settings\Cihan Зoban\Desktop\c4 Clan Server TDM\gamemodes\c4tdm.pwn(412) : error 021: symbol already defined: "OnPlayerText"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Re: [INC] MetalAnticheat - RC7 -
Sergei - 26.04.2010
Uh it can't work like that. You need to hook callbacks.