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Saving as hex (reading with sscanf 2.0) - Printable Version

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Saving as hex (reading with sscanf 2.0) - RSX - 30.03.2010

I consider some giant values saving as hex.. would that optimise speed along with files and array sizes?
Main example for everyone :
Money lets say as max can be(as max amount that can be saved.. althought maybe i will use it as "unsigned" by adding 31(-1) bit int all the time)
Код:
2 147 483 647
or
Код:
7FFF FFFF
difference - 2 charaters for file and array is now free.
Reading example :
Код:
sscanf("Money 7FFFFFFF","{s}h",Player money);
Currently writing with hexadecimal...

Written with hexadecimal.. no problems found to date.


Re: Saving as hex (reading with sscanf 2.0) - RSX - 31.03.2010

Can anyone give atleast theoretical answer?


Re: Saving as hex (reading with sscanf 2.0) - Dabombber - 31.03.2010

I doubt there will be any noticeable difference in speed, test it if you want. File size isn't important either, 2 characters are nothing with current hard drive sizes and array sizes will be the same. Just use whatever makes the most sense, for money it would be integers.