if(strcmp(cmd, "/register", true) == 0) { if(MiniGame[playerid] == 1) return GameTextForPlayer(playerid,"You cant use this command because you are in a minigame",5000,4); new name[MAX_PLAYER_NAME]; new IP[16]; tmp = strtok(cmdtext, idx); GetPlayerName(playerid, name, sizeof(name)); GetPlayerIp(playerid,IP,sizeof(IP)); if(strlen(tmp) == 0) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /register [password]"); format(file,sizeof(file),"%s.ini",name); if(!fexist(file)) { dini_Create(file); dini_IntSet(file, "Password", udb_hash(tmp)); dini_IntSet(file,"Adminlevel", AdminLevel); dini_IntSet(file,"Cash", GetPlayerMoney(playerid)); dini_IntSet(file,"Score", GetPlayerScore(playerid)); dini_IntSet(file,"Skin", GetPlayerSkin(playerid)); dini_IntSet(file,"Loc", GetPlayerPos(playerid, x, y, z)); SendClientMessage(playerid, COLOR_LIME, "[System]: Account Created! you can now /login [Password]!"); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); GetPlayerName(playerid, name, sizeof(name)); printf("%s has registered a account!", name); } else { SendClientMessage(playerid, COLOR_RED, " Account Already Found In Database"); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } return 1; } if(strcmp(cmd, "/login", true) == 0) { if(MiniGame[playerid] == 1) return GameTextForPlayer(playerid,"You cant use this command because you are in a minigame",5000,4); new PlayerName[24]; tmp = strtok(cmdtext, idx); if(strlen(tmp) == 0) return SendClientMessage(playerid, COLOR_SG, "USAGE: /login [password]"); new name[MAX_PLAYER_NAME]; if(IsLogged[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You already are logged in!"); return 1; } else { GetPlayerName(playerid, name, sizeof(name)); format(file,sizeof(file),"%s.ini",name); if(fexist(file)) { tmp2 = dini_Get(file, "Password"); if(udb_hash(tmp) != strval(tmp2)) { SendClientMessage(playerid, COLOR_RED, "Login Failed!"); GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); printf("%s has failed to login", name); } else { IsLogged[playerid] = 1; SetPlayerMoney(playerid, dini_Int(file, "Cash")); SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); dini_IntSet(file,"AdminLevel", AdminLevel); dini_IntSet(file,"Loc", SetPlayerPos(playerid, x, y, z+10)); PlayerInfo[playerid][AdminLevel] = dini_Int(file, "AdminLevel"); SendClientMessage(playerid, COLOR_LIME, "[System]: Logged in!"); } } } return 1; }
dini_IntSet(file, "Adminlevel", AdminLevel);
Originally Posted by ♣ Joker ♠
and why are you saving things to the file at login ?
shouldnt they be loaded ? |
if(strcmp(cmd, "/login", true) == 0) { if(MiniGame[playerid] == 1) return GameTextForPlayer(playerid,"You cant use this command because you are in a minigame",5000,4); new PlayerName[24]; tmp = strtok(cmdtext, idx); if(strlen(tmp) == 0) return SendClientMessage(playerid, COLOR_SG, "USAGE: /login [password]"); new name[MAX_PLAYER_NAME]; if(IsLogged[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "You already are logged in!"); return 1; } else { GetPlayerName(playerid, name, sizeof(name)); format(file,sizeof(file),"%s.ini",name); if(fexist(file)) { tmp2 = dini_Get(file, "Password"); if(udb_hash(tmp) != strval(tmp2)) { SendClientMessage(playerid, COLOR_RED, "Login Failed!"); GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); printf("%s has failed to login", name); } else { IsLogged[playerid] = 1; SetPlayerMoney(playerid, dini_Int(file, "Cash")); SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); PlayerInfo[playerid][Level] = dini_Int(file, "level"); SendClientMessage(playerid, COLOR_LIME, "[System]: Logged in!"); } } } return 1; }