[Include] [inc]WeaponCatcher - Printable Version
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[inc]WeaponCatcher -
ScottCFR - 27.03.2010
Weapon Catcher
Now, You don't have to search for a weapon id. Just type the name.
example:
pawn Code:
GivePlayerWeapon(playerid, Minigun, 500);
- Any gun on the Wiki is here.
- All you gotta do is type the name of the weapon.
- Readme Included
Meh, Simple but useful
============================================
I Don't Need Mirrors.
Download:
http://MySonicSpace.com
Re: [inc]WeaponCatcher -
Flake. - 27.03.2010
looks nice
Yay furst post
Re: [inc]WeaponCatcher -
CJ101 - 27.03.2010
this is extremely easy to make, but good script i guess. :/
Re: [inc]WeaponCatcher -
ScottCFR - 27.03.2010
I know it's easy, But if someone needs it it's here.
Re: [inc]WeaponCatcher -
Postalityjr - 28.03.2010
So yea its easy to make but isnt it easier to just get an admin script with giveplayerweapon?
Re: [inc]WeaponCatcher -
ScottCFR - 28.03.2010
This is useful for like if you use YOUR OWN and don't wanna look for weapon ID's. Just type the name of the weapon.
Re: [inc]WeaponCatcher -
Postalityjr - 28.03.2010
Quote:
Originally Posted by ScottCFR
This is useful for like if you use YOUR OWN and don't wanna look for weapon ID's. Just type the name of the weapon.
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True but theres admin systems with /giveplayerweapon (id) (weapon name/id) (ammo)
Re: [inc]WeaponCatcher -
ScottCFR - 28.03.2010
What if you want it deafault from spawn. It helps there
Re: [inc]WeaponCatcher -
[MK]Soprano - 28.03.2010
Haha tnx .
Re: [inc]WeaponCatcher -
Postalityjr - 28.03.2010
Quote:
Originally Posted by ScottCFR
What if you want it deafault from spawn. It helps there
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You mean when you select a character it gives you those weapons? If So what do you think they Have OnPlayerRequestClass and setting their weapons in the script are for?