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[Include] [inc]WeaponCatcher - Printable Version

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+---- Thread: [Include] [inc]WeaponCatcher (/showthread.php?tid=137169)



[inc]WeaponCatcher - ScottCFR - 27.03.2010

Weapon Catcher
Now, You don't have to search for a weapon id. Just type the name.

example:
pawn Code:
GivePlayerWeapon(playerid, Minigun, 500);
Meh, Simple but useful

============================================

I Don't Need Mirrors.

Download:
http://MySonicSpace.com


Re: [inc]WeaponCatcher - Flake. - 27.03.2010

looks nice
Yay furst post


Re: [inc]WeaponCatcher - CJ101 - 27.03.2010

this is extremely easy to make, but good script i guess. :/


Re: [inc]WeaponCatcher - ScottCFR - 27.03.2010

I know it's easy, But if someone needs it it's here.


Re: [inc]WeaponCatcher - Postalityjr - 28.03.2010

So yea its easy to make but isnt it easier to just get an admin script with giveplayerweapon?


Re: [inc]WeaponCatcher - ScottCFR - 28.03.2010

This is useful for like if you use YOUR OWN and don't wanna look for weapon ID's. Just type the name of the weapon.


Re: [inc]WeaponCatcher - Postalityjr - 28.03.2010

Quote:
Originally Posted by ScottCFR
This is useful for like if you use YOUR OWN and don't wanna look for weapon ID's. Just type the name of the weapon.
True but theres admin systems with /giveplayerweapon (id) (weapon name/id) (ammo)


Re: [inc]WeaponCatcher - ScottCFR - 28.03.2010

What if you want it deafault from spawn. It helps there


Re: [inc]WeaponCatcher - [MK]Soprano - 28.03.2010

Haha tnx .


Re: [inc]WeaponCatcher - Postalityjr - 28.03.2010

Quote:
Originally Posted by ScottCFR
What if you want it deafault from spawn. It helps there
You mean when you select a character it gives you those weapons? If So what do you think they Have OnPlayerRequestClass and setting their weapons in the script are for?