|
Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: Name: James | Playing: |
|
Name: James | Playing: Roleplay Name: Joe | Playing: Deathmatch |
if (strcmp("/playing", cmdtext, true, 10) == 0)
{
new name[MAX_PLAYER_NAME], string[256], gametype[256];
for(new i = 0; i < MAX_PLAYERS; i++)
{
GetPlayerName(i, name, sizeof(name));
gametype = GetPlayerGameType(i);
format(string, sizeof(string), "Name: %s | Playing: %s", name, gametype);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
GetPlayerGameType(targetid) {
new gametypetext[256];
switch(PlayerInfo[targetid][GameType])
{
case 1: gametypetext = "Free For All";
case 2: gametypetext = "Team Deathmatch";
case 3: gametypetext = "Roleplay";
}
return gametypetext;
}
if (strcmp("/playing", cmdtext, true, 10) == 0)
{
new name[MAX_PLAYER_NAME], string[256], gametype[256];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof(name));
gametype = GetPlayerGameType(i);
format(string, sizeof(string), "Name: %s | Playing: %s", name, gametype);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
return 1;
}