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Hydra Lock-on - Printable Version

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Hydra Lock-on - Joe_ - 25.03.2010

Hi

Does anybody have any idea why, when I shoot someone with a hydra, it hits them, but never damages them, I shoot around 20 missiles, same thing.

However, they shoot one missile and my plane smokes, why is this?

I get over 90FPS whilst playing GTA SA So it's not a lagg problem, and I have a 54.0MPS Internet Connection.


Re: Hydra Lock-on - Guedes747 - 25.03.2010

You might have a good internet, but sometimes the diference between pings is a problem, i mean... if you try to shoot a guy with 250 ping and you have, lets say, 80, it will be desync'ed sometimes. Thats what ive heard.


Re: Hydra Lock-on - Joe_ - 25.03.2010

Either way, that's why I only dogfight with rustlers, but it's such a shame....

Maybe kye can take this in as a suggestion, try to edit the hydra lock on sync?



Re: Hydra Lock-on - Dark_Kostas - 25.03.2010

I think this is happening because of the position lag, on your screen you are hitting him, but on his screen the missile is exploding behind him.

Same with PIT
*******
- Broadcast Yourself.



Re: Hydra Lock-on - Joe_ - 25.03.2010

Ok cheers, I guess hydra dogfighting will have to wait.


Re: Hydra Lock-on - Giacomand - 25.03.2010

The lock on works fine when the target isn't going as fast as a hydra.


Re: Hydra Lock-on - Joe_ - 25.03.2010

Hydra vs. Hydra though.

What reeeeeaaaly pisses me off is this;

Me and some noob go for a hydra vs. hydra dogfight, I am all over him, shooting missiles etc, he cant get away, then if I loose him and he shoots ONE rocket, i'm dead, then they have the bloody cheek to say "ROFLMAO, PRAWNT!1"...

I wish there was a function:

GetPlayerFPS.

pawn Код:
new fps;
fps = GetPlayerFPS(playerid);

if(fps >= 60) return 1;
else { SendClientMessage(playerid, red, "GTFO"); kick(playerid); }
WIN!


Re: Hydra Lock-on - Dark_Kostas - 25.03.2010

pawn Код:
new fps;
fps = GetPlayerFPS(playerid);

if(fps >= 60) return 1;
else { SendClientMessage(playerid, red, "GTFO"); kick(playerid); }
haha nice one, but you forgot something
pawn Код:
if(fps >= 60 && FrameLimiter[playerid] == false) return 1;



Re: Hydra Lock-on - Andy_McKinley - 25.03.2010

This ain't a sync problem! This is just like single player > You can avoid being hit by a missile by turning right or left (or whatever) on the last moment and the missile will pass.


Re: Hydra Lock-on - Joe_ - 25.03.2010

Homing missile follows, If you deploy a flare, there's a 50/50 chance that the missile will follow the flare, not the hydra.