Hydra Lock-on -
Joe_ - 25.03.2010
Hi
Does anybody have any idea why, when I shoot someone with a hydra, it hits them, but never damages them, I shoot around 20 missiles, same thing.
However, they shoot one missile and my plane smokes, why is this?
I get over 90FPS whilst playing GTA SA So it's not a lagg problem, and I have a 54.0MPS Internet Connection.
Re: Hydra Lock-on -
Guedes747 - 25.03.2010
You might have a good internet, but sometimes the diference between pings is a problem, i mean... if you try to shoot a guy with 250 ping and you have, lets say, 80, it will be desync'ed sometimes. Thats what ive heard.
Re: Hydra Lock-on -
Joe_ - 25.03.2010
Either way, that's why I only dogfight with rustlers, but it's such a shame....
Maybe kye can take this in as a suggestion, try to edit the hydra lock on sync?
Re: Hydra Lock-on -
Dark_Kostas - 25.03.2010
I think this is happening because of the position lag, on your screen you are hitting him, but on his screen the missile is exploding behind him.
Same with PIT
*******
- Broadcast Yourself.
Re: Hydra Lock-on -
Joe_ - 25.03.2010
Ok cheers, I guess hydra dogfighting will have to wait.
Re: Hydra Lock-on -
Giacomand - 25.03.2010
The lock on works fine when the target isn't going as fast as a hydra.
Re: Hydra Lock-on -
Joe_ - 25.03.2010
Hydra vs. Hydra though.
What reeeeeaaaly pisses me off is this;
Me and some noob go for a hydra vs. hydra dogfight, I am all over him, shooting missiles etc, he cant get away, then if I loose him and he shoots ONE rocket, i'm dead, then they have the bloody cheek to say "ROFLMAO, PRAWNT!1"...
I wish there was a function:
GetPlayerFPS.
pawn Код:
new fps;
fps = GetPlayerFPS(playerid);
if(fps >= 60) return 1;
else { SendClientMessage(playerid, red, "GTFO"); kick(playerid); }
WIN!
Re: Hydra Lock-on -
Dark_Kostas - 25.03.2010
pawn Код:
new fps;
fps = GetPlayerFPS(playerid);
if(fps >= 60) return 1;
else { SendClientMessage(playerid, red, "GTFO"); kick(playerid); }
haha nice one, but you forgot something
pawn Код:
if(fps >= 60 && FrameLimiter[playerid] == false) return 1;
Re: Hydra Lock-on -
Andy_McKinley - 25.03.2010
This ain't a sync problem! This is just like single player > You can avoid being hit by a missile by turning right or left (or whatever) on the last moment and the missile will pass.
Re: Hydra Lock-on -
Joe_ - 25.03.2010
Homing missile follows, If you deploy a flare, there's a 50/50 chance that the missile will follow the flare, not the hydra.