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HELP with arrows and interiors! - Printable Version

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+---- Thread: HELP with arrows and interiors! (/showthread.php?tid=136159)



HELP with arrows and interiors! - Assyria - 23.03.2010

Hello!

I am pretty new in scripting, so dont judge me asking things like this, and no, I didnt found answer by searching from the forum or using samp wiki.


I want to know how to make an yellow arrow or a red circle, what you walk in and it teleports you to a pesific interior you want.
And also if anyone knows how to make this happen too, I would love to know it too!:
When player enters a pesific position with range, pops up message (example) "you entered something"

I appreciate all the answers and effort you make on writing to me

Regards,
Assyria


Re: HELP with arrows and interiors! - Kevin_Wolf - 23.03.2010

In order to get the yellow arrow or other things like the two people next to eachother "i" icon or 2 skulls, you need to search for some "Pickup" ids..
Example: Pickup id: 1313 is two red men next to eachother, 1314 is two skulls, 1239 is the "i" icon..


Re: HELP with arrows and interiors! - Assyria - 23.03.2010

Im sure I didnt understand anything about what you said...


Re: HELP with arrows and interiors! - Correlli - 23.03.2010

There is a script released which allows you to enter custom interiors by going to the arrows. Search for it.


Re: HELP with arrows and interiors! - Assyria - 23.03.2010

Quote:
Originally Posted by Don Correlli
There is a script released which allows you to enter custom interiors by going to the arrows. Search for it.
Witch name is..? Give me little help, I dont want to scrab through 130 pages...


Re: HELP with arrows and interiors! - kamilbam - 23.03.2010

You should:

1. https://sampwiki.blast.hk/wiki/CreatePickup

2. https://sampwiki.blast.hk/wiki/OnPlayerPickUpPickup

In OnGameModeInit you create pickup like:

On top of script

Код:
new myfirstpickup;
Then in OnGameModeInit

Код:
myfirstpickup = CreatePickup(model, type, x,y,z, virtualworld)
After that in OnPlayerPickUpPickup

Код:
if(pickupid = myfirstpickup)
{
  SetPlayerPos(playerid,x,y,z);
  SetPlayerInterior(playerid, interiorid);
  return 1;
}
That's how you create teleports by pickup.

Sry for mistakes if any.


Re: HELP with arrows and interiors! - Correlli - 23.03.2010

Quote:
Originally Posted by Assyria
Witch name is..? Give me little help, I dont want to scrab through 130 pages...
http://forum.sa-mp.com/index.php?topic=146717.0


Re: HELP with arrows and interiors! - Assyria - 23.03.2010

Thank you!

What about making this?;
When player enters some pesific position with range, pops up some message (example) "You entered LS Airport"