TDM bug - Printable Version
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TDM bug -
RenisiL - 21.03.2010
Hello, I have a problem: I have amde and TDM system, that when match ends player gets teleported to another area, but if new player connects, he gets teleported to an old area if it has changed. any ideas how to fix it?
If you need a part of my script, post it here.
RenisiL
Re: TDM bug -
Fabio11 - 21.03.2010
You can make a easy variable like
And then
pawn Код:
public OnPlayerSpawn(playerid)
{
if(Stage == 1)
{
SetPlayerPos(...)
}
else if(Stage == 2)
{
SetPlayerPos(...)
}
...
Edit: When the match ends you must do this: