dialog dual language problem - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: dialog dual language problem (
/showthread.php?tid=135714)
dialog dual language problem -
a-day - 21.03.2010
so guys i hae a little problem, i tried to make a dialog in a dual language (english/german) but iґve got som errors after the compiling
this here is the error
Код:
C:\Dokumente und Einstellungen\ante\Desktop\ls\pawno\include\toni.inc(90) : error 029: invalid expression, assumed zero
C:\Dokumente und Einstellungen\ante\Desktop\ls\pawno\include\toni.inc(95) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
this here are the lines
Код:
stock ShowPlayerTextDialog(playerid, dialogid, style, caption[], caption2[], info[], info2[], button11[], button12[], button21[], button22[])
{
if(PlayerLanguage[playerid] == 0)
{
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button11[], button21[]);
return 1;
}
if(PlayerLanguage[playerid] == 1)
{
ShowPlayerDialog(playerid, dialogid, style, caption2[], info2[], button12[], button22[]);
return 1;
}
return 1;
}
line 90 is
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button11[], button21[]);
and 95 is
ShowPlayerDialog(playerid, dialogid, style, caption2[], info2[], button12[], button22[]);
Re: dialog dual language problem -
a-day - 22.03.2010
hey sorry for the pushing but can nobody help me ? itґs very important for me
Re: dialog dual language problem -
Correlli - 22.03.2010
You should really start with basics.
Remove the [ ] from it.
Re: dialog dual language problem -
MadeMan - 22.03.2010
pawn Код:
stock ShowPlayerTextDialog(playerid, dialogid, style, caption[], caption2[], info[], info2[], button11[], button12[], button21[], button22[])
{
if(PlayerLanguage[playerid] == 0)
{
ShowPlayerDialog(playerid, dialogid, style, caption, info, button11, button21);
return 1;
}
if(PlayerLanguage[playerid] == 1)
{
ShowPlayerDialog(playerid, dialogid, style, caption2, info2, button12, button22);
return 1;
}
return 1;
}