OnPlayerDeath Problem - Printable Version
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OnPlayerDeath Problem -
Nick Deeds - 21.03.2010
I'm a bit new. Can someone help me with this?
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF, "An admin spawned.");
else SendClientMessageToAll(0xDEEE20FF, "A user spawned.");
return 1;
SendDeathMessage(killerid, playerid, reason);
return 1;
}
Re: OnPlayerDeath Problem -
Kyosaur - 21.03.2010
OnPlayerDeath is called when a player dies, not when someone spawns.
Try OnPlayerSpawn
Re: OnPlayerDeath Problem -
Nick Deeds - 21.03.2010
Yea, I fixed it. Thanks!
Re: OnPlayerDeath Problem -
Kyosaur - 21.03.2010
Quote:
Originally Posted by ScripterKidPerson
Yea, I fixed it. Thanks!
|
np
.