SA-MP Forums Archive
Mods on a server? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Mods on a server? (/showthread.php?tid=135457)



Mods on a server? - RSC_Quicker - 20.03.2010

Hello, I got an idea. But I want to be sure its possible before I start on it.
I know that people cannot see mods from somebody else.
But if I try to make a application, So people can easy install/unstall some car mods.
And I replace Gta_int with my Gta_int were i put a few nice cars in.
First question
- Is it possible to replace gta_int with an application?
- If I put like 30 mods into gta_int does it cause high lag? or bug?
I don't think this idea is possible. But I just want to try something else
So can somebody give me some information about Mods in Sa-mp?


Re: Mods on a server? - jameskmonger - 20.03.2010

Yes it is possible to replace it., yes it might lag, but might not.


Re: Mods on a server? - RSC_Quicker - 20.03.2010

Uhm wel thanks. I also want to make something that they cannot join when they didn't activate the mods. But I think thats not possible for me. Because I'm not a good application or web scripter.


Re: Mods on a server? - jameskmonger - 20.03.2010

Quote:
Originally Posted by Kale-Otter
Uhm wel thanks. I also want to make something that they cannot join when they didn't activate the mods. But I think thats not possible for me. Because I'm not a good application or web scripter.
That's not possible.


Re: Mods on a server? - RSC_Quicker - 20.03.2010

Nah I don't think so But it would be awesome. I doesn't like the vehicles from gta sa. They are old and doesn't have brands.
But thats normal for a game from 2005. It's still the best game I ever played