#define Sportwagen 0
if (PRESSED(KEY_ANALOG_LEFT))
{
ShowPlayerDialog(playerid, Sportwagen, DIALOG_STYLE_LIST, "Such dir einen Wagen heraus", "Infernus\nBullet\nTurismo", "Auswдhlen", "SchlieЯen");
print("Open dialog");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == Sportwagen)
{
if(response)
{
if(listitem == 0)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffffff, "Auto [Bullet] wurde erfolgreich gespawnt!");
print("spawn?");
}
if(listitem == 0)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!");
print("1");
}
if(listitem == 0)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!");
print("1");
}
}
}
return 1;
}
if (PRESSED(KEY_ANALOG_LEFT))
Originally Posted by _soad_
When i Press NumPad 4 its open the Dialog.
OnPlayerKeyStateChange.. whatever :> |
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
if(listitem == 0)
{
if(listitem == 0)
{
if(listitem == 0)
{
if(listitem == 0)
{
if(listitem == 1)
{
if(listitem == 2)
{
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == Sportwagen) { if(response) { if(listitem == 0) { new Float:X,Float:Y,Float:Z,Float:Angle, carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600); PutPlayerInVehicle(playerid,carid,0); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, 0x0ffffff, "Auto [Bullet] wurde erfolgreich gespawnt!"); print("spawn?"); } if(listitem == 1) { new Float:X,Float:Y,Float:Z,Float:Angle, carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600); PutPlayerInVehicle(playerid,carid,0); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!"); print("1"); } if(listitem == 2) { new Float:X,Float:Y,Float:Z,Float:Angle, carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600); PutPlayerInVehicle(playerid,carid,0); TogglePlayerControllable(playerid, 1); SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!"); print("1"); } } } return 1; }
if(listitem == 0) { //Do something } if(listitem == 1) { //Do something } if(listitem == 2) { //Do something }
if(listitem == 0) { //Do something } if(listitem == 0) { //Do something } if(listitem == 0) { //Do something }
#define Sportwagen 123456