How to send.. - Printable Version
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How to send.. -
Torran - 19.03.2010
Is it possible to send a
SendClientMessage upon pickup,
I tried using [u]OnPlayerPickUpPickup[/b] but that spams the message,
How would i do it without spamming
Re: How to send.. -
zallomallo - 19.03.2010
Can you change the pickup type to one that disapears when you run over it?
Re: How to send.. -
Torran - 19.03.2010
Hmm, that is one way but if there are other ways id prefer to do it that way
Re: How to send.. -
zallomallo - 19.03.2010
You could always set a msg variable to 1 whenever they hit the message.
Re: How to send.. -
Torran - 19.03.2010
Huh? XD
Re: How to send.. -
gotenks918 - 19.03.2010
Yeah was just about to say the same thing.
Re: How to send.. -
zallomallo - 19.03.2010
When they walk over the pickup it checks PickupMessage[playerid]. If its 0 it will send the message and change it to 1.
Re: How to send.. -
Torran - 19.03.2010
Yeah but if they walk out of the pickup and back in it sends the message again,
Its a house thing for my RP,
When they walk over it, it displays a message, If they walk out and back in, It will send tht message agen
Re: How to send.. -
bilakispa - 19.03.2010
pawn Код:
new bool:variable=0;//set to 0 means haven't gone to the pickup
OnPlayerPickUpPickup ()
{
//.... your stuff
if (!variable)
{
SendClientMessage();//your message
variable=1;
}
}
If go to the pickup again it will not show message.
P.S. However i do not prefer this way, anyway...
Re: How to send.. -
zallomallo - 19.03.2010
That's will not be very efficient to have a variable for each player for each house with a timer for the message to appear again. My advice is to make a textdraw that appears for 4-5 seconds. Then if they exit and go back in it will stay.