// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
//FORWARDI
forward text1(playerid);
forward text2(playerid);
forward text3(playerid);
forward text4(playerid);
//DEFINIRANJE
new Textdraw1;
new Textdraw2;
new Textdraw3;
new Textdraw4;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
Textdraw1 = TextDrawCreate(1.000000,433.000000, "Los Santos RPG");
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw1,1);
TextDrawLetterSize(Textdraw1,0.499999,1.100000);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawSetOutline(Textdraw1,0);
TextDrawSetProportional(Textdraw1,1);
//textdraw 2
Textdraw2 = TextDrawCreate(1.000000,433.000000, "Za sve potrebne komande napisite /HELP");
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.499999,1.100000);
TextDrawColor(Textdraw2,0xffffffff);
TextDrawSetOutline(Textdraw2,0);
TextDrawSetProportional(Textdraw2,1);
//textdraw 3
Textdraw3 = TextDrawCreate(1.000000,433.000000, "Ako trebate pomoc obratite se adminima na /report");
TextDrawAlignment(Textdraw3,0);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawFont(Textdraw3,1);
TextDrawLetterSize(Textdraw3,0.499999,1.100000);
TextDrawColor(Textdraw3,0xffffffff);
TextDrawSetOutline(Textdraw3,0);
TextDrawSetProportional(Textdraw3,1);
//textdraw 4
Textdraw4 = TextDrawCreate(1.000000,433.000000, "Ako se ne snalazite po gradu napisite /gps za sve vazne lokacije");
TextDrawAlignment(Textdraw4,0);
TextDrawBackgroundColor(Textdraw4,0x000000ff);
TextDrawFont(Textdraw4,1);
TextDrawLetterSize(Textdraw4,0.499999,1.100000);
TextDrawColor(Textdraw4,0xffffffff);
TextDrawSetOutline(Textdraw4,0);
TextDrawSetProportional(Textdraw4,1);
return 1;
}
#endif
public OnPlayerSpawn(playerid)
{
SetTimerEx("text1", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi
TextDrawShowForPlayer(playerid, Textdraw1);
return 1;
}
public text1(playerid)
{
SetTimerEx("text2", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi
//SAKRI
TextDrawHideForPlayer(playerid,Textdraw1);
//POKAZI
TextDrawShowForPlayer(playerid, Textdraw2);
return 1;
}
public text2(playerid)
{
SetTimerEx("text3", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi
//SAKRI
TextDrawHideForPlayer(playerid,Textdraw2);
//POKAZI
TextDrawShowForPlayer(playerid, Textdraw3);
return 1;
}
public text3(playerid)
{
SetTimerEx("text3", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi
//SAKRI
TextDrawHideForPlayer(playerid,Textdraw3);
//POKAZI
TextDrawShowForPlayer(playerid, Textdraw4);
return 1;
}
: warning 213: tag mismatchTextDrawShowForPlayer(playerid, Textdraw1);
new Textdraw1;
new Textdraw2;
new Textdraw3;
new Textdraw4;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
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Originally Posted by Carlton
You can't make your textdraw variables like this:
pawn Код:
pawn Код:
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you dont know how imberess i am now