// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> //FORWARDI forward text1(playerid); forward text2(playerid); forward text3(playerid); forward text4(playerid); //DEFINIRANJE new Textdraw1; new Textdraw2; new Textdraw3; new Textdraw4; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); Textdraw1 = TextDrawCreate(1.000000,433.000000, "Los Santos RPG"); TextDrawAlignment(Textdraw1,0); TextDrawBackgroundColor(Textdraw1,0x000000ff); TextDrawFont(Textdraw1,1); TextDrawLetterSize(Textdraw1,0.499999,1.100000); TextDrawColor(Textdraw1,0xffffffff); TextDrawSetOutline(Textdraw1,0); TextDrawSetProportional(Textdraw1,1); //textdraw 2 Textdraw2 = TextDrawCreate(1.000000,433.000000, "Za sve potrebne komande napisite /HELP"); TextDrawAlignment(Textdraw2,0); TextDrawBackgroundColor(Textdraw2,0x000000ff); TextDrawFont(Textdraw2,1); TextDrawLetterSize(Textdraw2,0.499999,1.100000); TextDrawColor(Textdraw2,0xffffffff); TextDrawSetOutline(Textdraw2,0); TextDrawSetProportional(Textdraw2,1); //textdraw 3 Textdraw3 = TextDrawCreate(1.000000,433.000000, "Ako trebate pomoc obratite se adminima na /report"); TextDrawAlignment(Textdraw3,0); TextDrawBackgroundColor(Textdraw3,0x000000ff); TextDrawFont(Textdraw3,1); TextDrawLetterSize(Textdraw3,0.499999,1.100000); TextDrawColor(Textdraw3,0xffffffff); TextDrawSetOutline(Textdraw3,0); TextDrawSetProportional(Textdraw3,1); //textdraw 4 Textdraw4 = TextDrawCreate(1.000000,433.000000, "Ako se ne snalazite po gradu napisite /gps za sve vazne lokacije"); TextDrawAlignment(Textdraw4,0); TextDrawBackgroundColor(Textdraw4,0x000000ff); TextDrawFont(Textdraw4,1); TextDrawLetterSize(Textdraw4,0.499999,1.100000); TextDrawColor(Textdraw4,0xffffffff); TextDrawSetOutline(Textdraw4,0); TextDrawSetProportional(Textdraw4,1); return 1; } #endif public OnPlayerSpawn(playerid) { SetTimerEx("text1", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi TextDrawShowForPlayer(playerid, Textdraw1); return 1; } public text1(playerid) { SetTimerEx("text2", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi //SAKRI TextDrawHideForPlayer(playerid,Textdraw1); //POKAZI TextDrawShowForPlayer(playerid, Textdraw2); return 1; } public text2(playerid) { SetTimerEx("text3", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi //SAKRI TextDrawHideForPlayer(playerid,Textdraw2); //POKAZI TextDrawShowForPlayer(playerid, Textdraw3); return 1; } public text3(playerid) { SetTimerEx("text3", 30000, false, "d",playerid);// tekst ce se promijeniti svakih 30 sekundi //SAKRI TextDrawHideForPlayer(playerid,Textdraw3); //POKAZI TextDrawShowForPlayer(playerid, Textdraw4); return 1; }
TextDrawShowForPlayer(playerid, Textdraw1);
new Textdraw1;
new Textdraw2;
new Textdraw3;
new Textdraw4;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
Originally Posted by Carlton
You can't make your textdraw variables like this:
pawn Код:
pawn Код:
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