#define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SUBMISSION))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInVehicle(playerid, vehicleid))
{
if(vehicleid == 560)
{
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1033);
AddVehicleComponent(vehicleid, 1069);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1039);
}
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInVehicle(playerid, vehicleid))
{
if(vehicleid == 560)
{
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1033);
AddVehicleComponent(vehicleid, 1069);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1039);
}
}
}
return 1;
}
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Originally Posted by Nexotronix
it's does not wont to work
![]() |
if(newkeys & KEY_SUBMISSION)
if(newkeys & KEY_JUMP)
if(newkeys == KEY_SUBMISSION)
|
Originally Posted by Brian_Furios
try other key
old key: pawn Код:
pawn Код:
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public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInVehicle(playerid, vehicleid))
{
if(vehicleid == 560)
{
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1033);
AddVehicleComponent(vehicleid, 1069);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1039);
}
}
}
return 1;
}