CMD:makeadmin(playerid, params[])
{
new targetid, level;
if (PlayerInfo[playerid][AdminLevel] > 5) return SendClientMessage(playerid, COLOR_RED, "Error ~ You are not a administrator with the required level");
if (sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "Usage ~ /makeadmin [PlayerID/PartOfName] [Level]");
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player not Connected");
if (level == PlayerInfo[playerid][AdminLevel]) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player is already this Level");
if (level > 5) return SendClientMessage(playerid, COLOR_RED, "Error ~ Invalid level");
if (!IsNumeric(level)) return SendClientMessage(playerid, COLOR_RED, "Error ~ Invalid level"); // THE LINE !!!!
else {
print("Makeadmin command");
}
return 1;
}
C:\Users\Torran\Desktop\tRoleplay\filterscripts\tadmin.pwn(129) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
CMD:makeadmin(playerid, params[])
{
new targetid, level;
if (PlayerInfo[playerid][AdminLevel] > 5) return SendClientMessage(playerid, COLOR_RED, "Error ~ You are not a administrator with the required level");
if (sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "Usage ~ /makeadmin [PlayerID/PartOfName] [Level]");
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player not Connected");
if (level == PlayerInfo[playerid][AdminLevel]) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player is already this Level");
if (level > 5 || level < 0) return SendClientMessage(playerid, COLOR_RED, "Error ~ Invalid level");
PlayerInfo[targetid][AdminLevel] = level;
// then put here some text to tell them they were made admin etc.
else {
print("Makeadmin command");
}
return 1;
}
Originally Posted by Shady91
why not.
CMD:makeadmin(playerid, params[]) { new targetid, level; if (PlayerInfo[playerid][AdminLevel] > 5) return SendClientMessage(playerid, COLOR_RED, "Error ~ You are not a administrator with the required level"); if (sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "Usage ~ /makeadmin [PlayerID/PartOfName] [Level]"); if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player not Connected"); if (level == PlayerInfo[playerid][AdminLevel]) return SendClientMessage(playerid, COLOR_RED, "Error ~ Player is already this Level"); if (level > 5 || level < 0) return SendClientMessage(playerid, COLOR_RED, "Error ~ Invalid level"); PlayerInfo[targetid][AdminLevel] = level; // then put here some text to tell them they were made admin etc. else { print("Makeadmin command"); } return 1; } |
CMD:makeadmin(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] < 5) return SendClientMessage(playerid, COLOR_RED, "Error ~ You are not a administrator with the required level");
new
targetid,
level;
if(sscanf(params, "ud", targetid, Adminlevel)) SendClientMessage(playerid, COLOR_RED, "Usage ~ /makeadmin [PlayerID/PartOfName] [Level]");
else if(targetid == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "Error ~ Player not Connected");
else if(level > 5 || level < 0) SendClientMessage(playerid, COLOR_RED, "Error ~ Invalid level");
else if(level == PlayerInfo[targetid][AdminLevel]) SendClientMessage(playerid, COLOR_RED, "Error ~ Player is already this Level");
else
{
PlayerInfo[targetid][AdminLevel] = level;
print("Makeadmin command");
}
return 1;
}
Originally Posted by Phento
Quote:
![]() Not used IsPlayerConnected. sscanf no connected player(targetid) return (value) INVALID_PLAYER_ID; pawn Код:
|