Help! - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Help! (
/showthread.php?tid=133029)
Help! -
RyanZ - 10.03.2010
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : error 012: invalid function call, not a valid address
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : warning 215: expression has no effect
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : warning 215: expression has no effect
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : error 001: expected token: ";", but found ")"
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : error 029: invalid expression, assumed zero
C:\Users\Drake\Downloads\The Forsaken\The Forsaken\gamemodes\lsrl(1836) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Please help me
Re: Help! -
bajskorv123 - 10.03.2010
Please show the error lines
Yes the whole part of the code then (Post whole command if its a command, whole function if its a function etc.)
Re: Help! -
RyanZ - 10.03.2010
ublic Tazed(playerid)
{
if(IsPlayerConnected(playerid))
{
playerinfo[playerid][taze]--;
if(playerinfo[playerid][taze]>-1)
{
SetTimerEx("Tazed",1000,0,"d",playerid);
}
else
{
1836 Freeze(playerid,0);
ClearAnimations(playerid);
playerinfo[playerid][afk]=0;
}
}
}
Re: Help! -
RyanZ - 10.03.2010
the ''1836'' is the line
Re: Help! -
RyanZ - 10.03.2010
None? :S
Re: Help! -
Desert - 10.03.2010
Try TogglePlayerControllable(playerid,0);
Re: Help! -
bajskorv123 - 10.03.2010
Instead of
Freeze(playerid,0); Use
TogglePlayerControllable(playerid, 0);
Or put this at bottom of your script:
pawn Код:
stock Freeze(playerid, toggle)
{
TogglePlayerControllable(playerid, toggle);
}