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[13:23:57] Incoming connection: 127.0.0.1:41688 [13:23:57] [npc:join] Vago1 has joined the server (5:127.0.0.1) [13:23:57] Incoming connection: 127.0.0.1:51738 [13:23:57] [npc:join] Vago2 has joined the server (6:127.0.0.1) [13:23:57] Incoming connection: 127.0.0.1:52058 [13:23:57] [npc:join] Vago3 has joined the server (7:127.0.0.1) [13:23:57] Incoming connection: 127.0.0.1:60213 [13:23:57] [npc:join] Vago4 has joined the server (8:127.0.0.1) [13:23:57] Incoming connection: 127.0.0.1:57214 [13:23:57] [npc:join] Vago5 has joined the server (9:127.0.0.1) [13:23:59] [npc art] Vago1 has left the server (5:2)[13:23:59] [npc art] Vago2 has left the server (6:2)[13:23:59] [npc art] Vago3 has left the server (7:2)[13:23:59] [npc art] Vago4 has left the server (8:2)[13:23:59] [npc art] Vago5 has left the server (9:2) |
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Originally Posted by [AC
Etch ]
well there is a function i dont remember it was like : If(IsPlayerNpc) or something which u put onplayerconnect(or register script) and add a return one which let him evade the register |
if(IsPlayerNPC(playerid)) return SpawnPlayer(playerid);