new Menu:ParkourTeleport;
ParkourTeleport = CreateMenu("Start the Mission?", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(ParkourTeleport, 1, "Yes");
AddMenuItem(ParkourTeleport, 2, "No");
if(strcmp(cmdtext, "/ParkourMission", true) == 0)
{
ShowMenuForPlayer(ParkourTeleport, playerid);
return true;
}
new Menu:currentParkourTeleport = GetPlayerMenu(playerid);
if(currentParkourTeleport == ParkourTeleport)
{
switch(row)
{
case 0:
{
GameTextForPlayer(playerid,"Mission Started",6000,0);
SetPlayerPos(playerid, 1094.5160,-2037.0210,82.7586);
SetPlayerInterior(playerid, 0);
}
case 1:
{
SendClientMessage(playerid, 0xFFFFFFFF, "You have selected NO.");
GameTextForPlayer(playerid,"OH",5000,0);
}
return 1;
}
return 1;
}
new Menu:Missions;
Missions = CreateMenu("Available Missions", 4, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(Missions, 1, "Mission 1");
AddMenuItem(Missions, 2, "Mission 2");
AddMenuItem(Missions, 3, "Mission 3");
AddMenuItem(Missions, 4, "Mission 4");
if(strcmp(cmdtext, "/Missions", true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "/MasterOfTheiving");
SendClientMessage(playerid, COLOR_PICA, "Difficulty: Hard");
SendClientMessage(playerid, COLOR_WHITE, "/ParkourMission");
SendClientMessage(playerid, COLOR_YELLOW, "Difficulty: Moderate");
ShowMenuForPlayer(Missions, playerid);
return true;
}
new Menu:currentMissions = GetPlayerMenu(playerid);
if(currentMissions == Missions)
{
switch(row)
{
case 0:
{
GameTextForPlayer(playerid,"MISSION 1",5000,0);
}
case 1:
{
GameTextForPlayer(playerid,"MISSION 2",5000,0);
}
case 2:
{
GameTextForPlayer(playerid,"MISSION 3",5000,0);
}
case 3:
{
GameTextForPlayer(playerid,"MISSION 4",5000,0);
}
return 1;
}
return 1;
}


|
Originally Posted by [AC
Etch ]
that means u have alot really alot of errors so pawno couldn't give them so it crashed , and most of time alot of errors come from missing a bracket so check ur script again ![]() |


