forward Update(playerid);
public Update(playerid)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:CHealth, veh, s[32];
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, CHealth);
format(s,32,"Vehicle Health: %f", CHealth/10*10);
TextDrawShowForPlayer(playerid, CHealthtext);
TextDrawSetString(CHealthtext, s);
}
else if(GetPlayerState(playerid == PLAYER_STATE_ONFOOT))
{
TextDrawHideForPlayer(playerid, CHealthtext);
}
}
format(s, 32, "Vehicle Health:%f", floatround(CHealth/10, floatround_round));
forward Update(playerid); public Update(playerid) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new Float:CHealth, veh, s[32]; veh = GetPlayerVehicleID(playerid); GetVehicleHealth(veh, CHealth); new vHealth; vHealth = floatround((CHealth/10), floatround_floor); format(s,32,"Vehicle Health: %i", vHealth) TextDrawShowForPlayer(playerid, CHealthtext); TextDrawSetString(CHealthtext, s); } else if(GetPlayerState(playerid == PLAYER_STATE_ONFOOT)) { TextDrawHideForPlayer(playerid, CHealthtext); } } ;
Originally Posted by Gyvo
If you want the percentage... It is Amount/ Total * 100..
But for vehicles, the total is 1000. So then you do 1000/100 which equals 10 therefore the best and quickest way to do it is "Vehicle Health/10" This should work great. Код:
forward Update(playerid); public Update(playerid) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new Float:CHealth, veh, s[32]; veh = GetPlayerVehicleID(playerid); GetVehicleHealth(veh, CHealth); new vHealth; vHealth = floatround((CHealth/10), floatround_floor); format(s,32,"Vehicle Health: %i", vHealth) TextDrawShowForPlayer(playerid, CHealthtext); TextDrawSetString(CHealthtext, s); } else if(GetPlayerState(playerid == PLAYER_STATE_ONFOOT)) { TextDrawHideForPlayer(playerid, CHealthtext); } } ; |
Originally Posted by Fedee!
Lol, I din't even think abou that
![]() Im too bad at maths ![]() Works fine, many thanks ! ![]() |