teleport - Printable Version
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+---- Thread: teleport (
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teleport -
02manchestera - 05.03.2010
i was wondering if its possiable to have a auto teleport so every so long it teleports all players to a location
Re: teleport -
aircombat - 05.03.2010
u mean on player spawn , he teleports to somewhere?
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IOLITE VAPORIZER
Re: teleport -
02manchestera - 05.03.2010
No i what i mean is like a event teleport so say at every 30min past al players are teleport to a area for a DM match and after 10 min they are respawned at normal areas
Re: teleport -
aircombat - 05.03.2010
use SetTimer
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Lukumi forum
Re: teleport -
02manchestera - 05.03.2010
wil the time work for all players at once or will it start when they log on
Re: teleport -
aircombat - 05.03.2010
if u put it at ongamemodeinit , all will be teleported same time but if u put it on player spawn = different time
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Re: teleport -
aircombat - 05.03.2010
btw i added u to my msn :
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Lovely Wendie99
Re: teleport -
02manchestera - 05.03.2010
Quote:
Originally Posted by [AC
Etch ]
if u put it at ongamemodeinit , all will be teleported same time but if u put it on player spawn = different time
|
SetTimer(Setplayerpostion, x, y ,z ,[timehere], true
SOmething like that i want but with 4 random spawns also wil this only spawn u there once or what
Re: teleport -
aircombat - 05.03.2010
idk how to make it random but i know how to make them go to 1 place
ongamemodeinit
Код:
SetTimer("teleport", 60000, true); //60000 = 1 minute in milli seconds
bottom of script :
Код:
forward teleport();
public tele()
{
SetPlayerPos(playerid,x,y,z);
return 1;
}
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Re: teleport -
Nero_3D - 05.03.2010
SetTimer / Ex only calls public functions, so
pawn Код:
SetTimer("Event", 1000 * 60 * 30, true);
pawn Код:
forward Event();
public Event()
{
switch(random(1)) //could be removed if <= 1
{
case 0:
{
for(new i; i < MAX_PLAYERS; i++)
{
switch(random(5)) //random(5) returns a number from 0 till 4 (0, 1, 2, 3 or 4)
{
case 0: SetPlayerPos(i, 1.0, 2.0, 3.0);
case 1: SetPlayerPos(i, 2.0, 3.0, 4.0);
case 2: SetPlayerPos(i, 3.0, 4.0, 5.0);
case 3: SetPlayerPos(i, 4.0, 5.0, 1.0);
case 4: SetPlayerPos(i, 5.0, 1.0, 2.0);
default: print("ERROR: Undefined teleport!");
}
}
}
default: print("ERROR: Undefined event!");
}
}