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take weapon ( drop) - Printable Version

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+---- Thread: take weapon ( drop) (/showthread.php?tid=130471)



take weapon ( drop) - nico005 - 27.02.2010

remove


Re: take weapon ( drop) - Johndaone - 27.02.2010

I have the same problem, just with another type of script..
Could anybody give us a answer on how to actually do this?


Re: take weapon ( drop) - nico005 - 27.02.2010

remove


Re: take weapon ( drop) - nico005 - 28.02.2010

up please


Re: take weapon ( drop) - yvaxxx - 28.02.2010

This doesn't work for me at all...it doesn't do anything.../dropweapon-no effect,/take-no effect

HELP PLEASE!


Re: take weapon ( drop) - yvaxxx - 28.02.2010

Also GetWeaponModel says that is undefined....why?


LE:Still doesn't work...no effect...


Re: take weapon ( drop) - Platanito - 28.02.2010

you forgot to add the #defines thenlts see what we can do


Re: take weapon ( drop) - yvaxxx - 28.02.2010

What #defines?
This is what I have:
Quote:

#include <a_samp>

#if defined FILTERSCRIPT

#define Max_Weapon 300




Re: take weapon ( drop) - Platanito - 28.02.2010

i mean Hommer didnt put his #define or new GetPlayerWeaponModel and some other things


Re: take weapon ( drop) - yvaxxx - 28.02.2010

And what i Need to do?