take weapon ( drop) - Printable Version
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+---- Thread: take weapon ( drop) (
/showthread.php?tid=130471)
take weapon ( drop) -
nico005 - 27.02.2010
remove
Re: take weapon ( drop) -
Johndaone - 27.02.2010
I have the same problem, just with another type of script..
Could anybody give us a answer on how to actually do this?
Re: take weapon ( drop) -
nico005 - 27.02.2010
remove
Re: take weapon ( drop) -
nico005 - 28.02.2010
up please
Re: take weapon ( drop) -
yvaxxx - 28.02.2010
This doesn't work for me at all...it doesn't do anything.../dropweapon-no effect,/take-no effect
HELP PLEASE!
Re: take weapon ( drop) -
yvaxxx - 28.02.2010
Also GetWeaponModel says that is undefined....why?
LE:Still doesn't work...no effect...
Re: take weapon ( drop) -
Platanito - 28.02.2010
you forgot to add the #defines
thenlts see what we can do
Re: take weapon ( drop) -
yvaxxx - 28.02.2010
What #defines?
This is what I have:
Quote:
#include <a_samp>
#if defined FILTERSCRIPT
#define Max_Weapon 300
|
Re: take weapon ( drop) -
Platanito - 28.02.2010
i mean Hommer didnt put his #define or new GetPlayerWeaponModel and some other things
Re: take weapon ( drop) -
yvaxxx - 28.02.2010
And what i Need to do?