Register bug - Printable Version
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+---- Thread: Register bug (
/showthread.php?tid=130216)
Register bug -
DarkPower - 25.02.2010
This is code from register/login system
Код:
public OnPlayerRequestClass(playerid, classid)
{
PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pModel] = Peds[classid][0];
if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
{
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, " ~ Dobrodosli na Zagreb City Roleplay~");
SendClientMessage(playerid, COLOR_RED, " Koristi 12 znakova u svojoj sifri! ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
SendClientMessage(playerid, COLOR_YELLOW2, " ");
if (gPlayerAccount[playerid] != 0)
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"Dobrodosli, %s\nTo ime je registrirano.\nSada se mozes ulogirati:",loginname);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Ulogiranje",loginstring,"Login","Izlaz");
}
else
{
gPlayerAccount[playerid] = 1;
new regstring[128];
new regname[64];
GetPlayerName(playerid,regname,sizeof(regname));
format(regstring,sizeof(regstring),"Dobrodosli, %s\nTo ime nije registrirano.\nMolimo da se registrirate:",regname);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Registracija",regstring,"Registriraj","Odustani");
}
//PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pModel] = Peds[classid][0];
SetPlayerTeamFromClass(playerid,classid);
}
else SpawnPlayer(playerid);
return false;
and when i register my nick, and left server and again join i need to register again and always same
but my accout is saved in scriptfiles
can someone help me
-tnx alot
if need i will put "
OnPlayerDialogRespone"
Re: Register bug -
Torran - 25.02.2010
By the looks of your code you dont permantley save it
Re: Register bug -
DarkPower - 25.02.2010
can you edit code please
Re: Register bug -
Niixie - 25.02.2010
you need to have a function on OnPlayerDisconnect to save the players stats when he disconnects. but you need to make a function because you have only a few sec. to save the information
Re: Register bug -
DarkPower - 25.02.2010
This is code from Dissconect
Код:
public OnPlayerDisconnect(playerid, reason)
{
gActivePlayers[playerid]--;
numplayers--;
if(reason == 0)
{
PlayerInfo[playerid][pCrashed] = 1;
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, slot, wep, ammo);
if(wep != 0 && ammo != 0)
{
if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
}
}
}
OnPlayerUpdate(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(TaxiAccepted[i] < 999)
{
if(TaxiAccepted[i] == playerid)
{
TaxiAccepted[i] = 999;
GameTextForPlayer(i, "~w~Taxi pozivatelj~n~~r~Napustio igru", 5000, 1);
TaxiCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
else if(BusAccepted[i] < 999)
{
if(BusAccepted[i] == playerid)
{
BusAccepted[i] = 999;
GameTextForPlayer(i, "~w~Bus pozivatelj~n~~r~Napustio igru", 5000, 1);
BusCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
}
/*if(GettingCK[playerid] < 999)
{
if(IsPlayerConnected(GettingCK[playerid]))
{
SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
OnCK[GettingCK[playerid]] = 999;
}
}*/
if (GetPlayerVehicleID(playerid) == 131) SetVehicleToRespawn(131);
OnPlayerUpdate(playerid);
//----------------------------------------------------------
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
new string[64];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Putnik napusta~n~~g~zarada $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
if(GetChased[playerid] < 999)
{
if(IsPlayerConnected(GetChased[playerid]))
{
SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Tvoja meta je napustila server.");
GoChase[GetChased[playerid]] = 999;
}
}
}
if(PlayerPaintballing[playerid] != 0)
{
PaintballPlayers --;
}
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
KartingPlayers --;
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
if(reason != 0)
{
SetVehicleToRespawn(HireCar[playerid]);
}
}
if(GangCar[playerid] != 512)
{
gLastDriver[GangCar[playerid]] = 520;
gCarLock[GangCar[playerid]] = 0;
UnLockCar(GangCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
if(Boxer1 == playerid)
{
if(IsPlayerConnected(Boxer2))
{
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer2, 5);
PlayerInfo[Boxer2][pInt] = 5;
GameTextForPlayer(Boxer2, "~r~Borba", 5000, 1);
}
}
else if(Boxer2 == playerid)
{
if(IsPlayerConnected(Boxer1))
{
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5);
PlayerInfo[Boxer2][pInt] = 5;
GameTextForPlayer(Boxer1, "~r~Borba", 5000, 1);
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11)
{
if(JobDuty[playerid] == 1) { Medics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
}
if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}
BusrouteEast[playerid][0] = 0;
BusrouteWest[playerid][0] = 0;
TextDrawHideForPlayer(playerid,lbt);
TextDrawHideForPlayer(playerid,lbb);
}
Re: Register bug -
DarkPower - 25.02.2010
bump
Re: Register bug -
DarkPower - 26.02.2010
bump