AddVehicleComponent -
cozza123456 - 25.02.2010
Hi, my OnVehicleRespawn
Код:
public OnVehicleSpawn(vehicleid)
{
if(vehicleid==Tuned)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned1)
{
AddVehicleComponent(Tuned1,1026);
AddVehicleComponent(Tuned1,1027);
AddVehicleComponent(Tuned1,1028);
AddVehicleComponent(Tuned1,1032);
AddVehicleComponent(Tuned1,1080);
AddVehicleComponent(Tuned1,1138);
AddVehicleComponent(Tuned1,1141);
AddVehicleComponent(Tuned1,1171);
ChangeVehiclePaintjob(Tuned1,2);
}
if(vehicleid==Tuned2)
{
AddVehicleComponent(Tuned2,1026);
AddVehicleComponent(Tuned2,1027);
AddVehicleComponent(Tuned2,1028);
AddVehicleComponent(Tuned2,1032);
AddVehicleComponent(Tuned2,1080);
AddVehicleComponent(Tuned2,1138);
AddVehicleComponent(Tuned2,1141);
AddVehicleComponent(Tuned2,1171);
ChangeVehiclePaintjob(Tuned2,2);
}
if(vehicleid==Tuned3)
{
AddVehicleComponent(Tuned3,1026);
AddVehicleComponent(Tuned3,1027);
AddVehicleComponent(Tuned3,1028);
AddVehicleComponent(Tuned3,1032);
AddVehicleComponent(Tuned3,1080);
AddVehicleComponent(Tuned3,1138);
AddVehicleComponent(Tuned3,1141);
AddVehicleComponent(Tuned3,1171);
ChangeVehiclePaintjob(Tuned3,2);
}
if(vehicleid==Tuned4)
{
AddVehicleComponent(Tuned4,1026);
AddVehicleComponent(Tuned4,1027);
AddVehicleComponent(Tuned4,1028);
AddVehicleComponent(Tuned4,1032);
AddVehicleComponent(Tuned4,1080);
AddVehicleComponent(Tuned4,1138);
AddVehicleComponent(Tuned4,1141);
AddVehicleComponent(Tuned4,1171);
ChangeVehiclePaintjob(Tuned4,2);
}
if(vehicleid==Tuned5)
{
AddVehicleComponent(Tuned5,1026);
AddVehicleComponent(Tuned5,1027);
AddVehicleComponent(Tuned5,1028);
AddVehicleComponent(Tuned5,1032);
AddVehicleComponent(Tuned5,1080);
AddVehicleComponent(Tuned5,1138);
AddVehicleComponent(Tuned5,1141);
AddVehicleComponent(Tuned5,1171);
ChangeVehiclePaintjob(Tuned5,2);
}
if(vehicleid==Tuned6)
{
AddVehicleComponent(Tuned6,1026);
AddVehicleComponent(Tuned6,1027);
AddVehicleComponent(Tuned6,1028);
AddVehicleComponent(Tuned6,1032);
AddVehicleComponent(Tuned6,1080);
AddVehicleComponent(Tuned6,1138);
AddVehicleComponent(Tuned6,1141);
AddVehicleComponent(Tuned6,1171);
ChangeVehiclePaintjob(Tuned,2);
}
return 1;
}
Why doesnt my vehicle get modded after it spawns?
Re: AddVehicleComponent -
Correlli - 25.02.2010
I believe that OnVehicleSpawn has a bug - it's not called when the vehicle spawns for the first time, only when it's respawned.
Re: AddVehicleComponent -
BlackFoX - 25.02.2010
Use OnVehicleStreamIn
Re: AddVehicleComponent -
cozza123456 - 25.02.2010
Well i used ongamemodeinit and the createvehicle thing but that only worked until the vehicle died.
I am trying OnVehicleStreamIn now.
Re: AddVehicleComponent -
cozza123456 - 25.02.2010
Код:
public OnVehicleStreamIn(vehicleid)
{
if(vehicleid==Tuned)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned1)
{
AddVehicleComponent(Tuned1,1026);
AddVehicleComponent(Tuned1,1027);
AddVehicleComponent(Tuned1,1028);
AddVehicleComponent(Tuned1,1032);
AddVehicleComponent(Tuned1,1080);
AddVehicleComponent(Tuned1,1138);
AddVehicleComponent(Tuned1,1141);
AddVehicleComponent(Tuned1,1171);
ChangeVehiclePaintjob(Tuned1,2);
}
if(vehicleid==Tuned2)
{
AddVehicleComponent(Tuned2,1026);
AddVehicleComponent(Tuned2,1027);
AddVehicleComponent(Tuned2,1028);
AddVehicleComponent(Tuned2,1032);
AddVehicleComponent(Tuned2,1080);
AddVehicleComponent(Tuned2,1138);
AddVehicleComponent(Tuned2,1141);
AddVehicleComponent(Tuned2,1171);
ChangeVehiclePaintjob(Tuned2,2);
}
if(vehicleid==Tuned3)
{
AddVehicleComponent(Tuned3,1026);
AddVehicleComponent(Tuned3,1027);
AddVehicleComponent(Tuned3,1028);
AddVehicleComponent(Tuned3,1032);
AddVehicleComponent(Tuned3,1080);
AddVehicleComponent(Tuned3,1138);
AddVehicleComponent(Tuned3,1141);
AddVehicleComponent(Tuned3,1171);
ChangeVehiclePaintjob(Tuned3,2);
}
if(vehicleid==Tuned4)
{
AddVehicleComponent(Tuned4,1026);
AddVehicleComponent(Tuned4,1027);
AddVehicleComponent(Tuned4,1028);
AddVehicleComponent(Tuned4,1032);
AddVehicleComponent(Tuned4,1080);
AddVehicleComponent(Tuned4,1138);
AddVehicleComponent(Tuned4,1141);
AddVehicleComponent(Tuned4,1171);
ChangeVehiclePaintjob(Tuned4,2);
}
if(vehicleid==Tuned5)
{
AddVehicleComponent(Tuned5,1026);
AddVehicleComponent(Tuned5,1027);
AddVehicleComponent(Tuned5,1028);
AddVehicleComponent(Tuned5,1032);
AddVehicleComponent(Tuned5,1080);
AddVehicleComponent(Tuned5,1138);
AddVehicleComponent(Tuned5,1141);
AddVehicleComponent(Tuned5,1171);
ChangeVehiclePaintjob(Tuned5,2);
}
if(vehicleid==Tuned6)
{
AddVehicleComponent(Tuned6,1026);
AddVehicleComponent(Tuned6,1027);
AddVehicleComponent(Tuned6,1028);
AddVehicleComponent(Tuned6,1032);
AddVehicleComponent(Tuned6,1080);
AddVehicleComponent(Tuned6,1138);
AddVehicleComponent(Tuned6,1141);
AddVehicleComponent(Tuned6,1171);
ChangeVehiclePaintjob(Tuned,2);
}
return 1;
}
Didn't Work.
Re: AddVehicleComponent -
dice7 - 25.02.2010
Are you even using the correct callback, and if so, why doesn't it error on compile, since your header differs from the prototype