Originally Posted by [HiC
TheKiller ]
Use dini and use the function dini_Int. |
public OnPlayerSpawn(playerid) { if(gPlayerLogged[playerid]) { SetPlayerSpawn(playerid); SetTimer("tuttimestp1",1000,false); SetTimer("tuttimestp2",15000,false); SetTimer("tuttimestp3",25000,false); SetTimer("tuttimestp4",35000,false); SetTimer("tuttimestp5",45000,false); SetTimer("tuttimestp6",55000,false); } return 1; }
public tuttimestp1(playerid) { TogglePlayerControllable(playerid,0); SendClientMessage(playerid, COLOR_RED, "===========[TUTORIAL]==========="); } public tuttimestp2(playerid) { SendClientMessage(playerid, COLOR_GREEN, "===========[HACKING]==========="); SendClientMessage(playerid, COLOR_WHITE, "Obviously hacking is now allowed."); SendClientMessage(playerid, COLOR_WHITE, "hacking will result in a permanent ban. there's no warning(s)"); SendClientMessage(playerid, COLOR_WHITE, "Client Modification is strictly forbidden."); SendClientMessage(playerid, COLOR_WHITE, "Which means, Vehicle Mods, Weapons Mods, ETC."); SendClientMessage(playerid, COLOR_WHITE, "It's technically the same as hackin' so no mods!"); SendClientMessage(playerid, COLOR_WHITE, "If you see someone hacking, please use /report to report them."); SendClientMessage(playerid, COLOR_WHITE, "You can also post a complaint on the forums regarding a user."); } public tuttimestp3(playerid) { SendClientMessage(playerid, COLOR_GREEN, "===========[RESPECT]==========="); SendClientMessage(playerid, COLOR_WHITE, "You must respect everyone at all times, and not just administrators."); SendClientMessage(playerid, COLOR_WHITE, "Respect is one of those things, that will get you to the top."); SendClientMessage(playerid, COLOR_WHITE, "Give respect and you'll recieve it."); SendClientMessage(playerid, COLOR_WHITE, "The more respect you got the more famous you become, people will trust you."); SendClientMessage(playerid, COLOR_WHITE, "If you've been disrepected in anyway, please post a complaint on the forums."); } public tuttimestp4(playerid) { SendClientMessage(playerid, COLOR_GREEN, "===========[METAGAMING]==========="); SendClientMessage(playerid, COLOR_WHITE, "killing or attacking of others with no reason of role-play ~n(i.e. blatantly shooting, punching, beating, ramming or generally attacking someone)"); SendClientMessage(playerid, COLOR_WHITE, "Car DMing is Death Matching by continuously ramming, or parking on top of someone with a car."); SendClientMessage(playerid, COLOR_WHITE, "You CAN NOT drive-by from the driver's seat of a car unless you are in the police department or military. ~nHowever, everyone can drive-by if and only if they are in the passenger seat of a car."); SendClientMessage(playerid, COLOR_WHITE, "Breaking these rules, will result in a ban/kick."); } public tuttimestp5(playerid) { SendClientMessage(playerid, COLOR_GREEN, "===========[REVENGEKILLING]==========="); SendClientMessage(playerid, COLOR_WHITE, "The killing or attempted killing of an individual that has killed you. ~n(I.e. You can't die in a gun fight and come back to kill the individual that killed you. "); SendClientMessage(playerid, COLOR_WHITE, "The only exception to this is a gang war or family war, in which members of opposing gangs/families can ~nkill each other at any time, without being considered for RK, for as long as the war goes on. ~nThis does not apply to civilian gangs (unscripted gangs) "); SendClientMessage(playerid, COLOR_WHITE, "Breaking these rules, will result in a ban/kick."); SendClientMessage(playerid, COLOR_WHITE, "If you need support, please visit our forums."); SendClientMessage(playerid, COLOR_WHITE, "If you need to report someone, please use /report or post a complaint on the forums."); } public tuttimestp6(playerid) { SendClientMessage(playerid, COLOR_GREEN, "===========[END OF TUTORIAL]==========="); SendClientMessage(playerid, COLOR_WHITE, "Now wasn't that simple. "); SendClientMessage(playerid, COLOR_WHITE, "For more information on support or rules please visit our forums."); SendClientMessage(playerid, COLOR_WHITE, "You can also use /rules to see a list of rules."); SendClientMessage(playerid, COLOR_WHITE, "Please be aware of what goes on in the community, at all times."); SendClientMessage(playerid, COLOR_WHITE, "And remember to always roleplay, to that is the key of roleplay. ~n but most importantly HAVE FUN!"); TogglePlayerControllable(playerid,1); }
forward tuttimestp1(playerid); forward tuttimestp2(playerid); forward tuttimestp3(playerid); forward tuttimestp4(playerid); forward tuttimestp5(playerid); forward tuttimestp6(playerid);