Tuned = CreateVehicle(560,-1472.6376953125, 438.23937988281, 6.9924750328064, 268.69067382813,1,-1,60); AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2);
public OnVehicleSpawn(vehicleid)
{
if(vehicleid==Tuned)
{
//AddVehicleComponents
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
if(vehicleid==Tuned)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned1)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned2)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned3)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned4)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned5)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned6)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
if(vehicleid==Tuned)
{
AddVehicleComponent(Tuned,1026);
AddVehicleComponent(Tuned,1027);
AddVehicleComponent(Tuned,1028);
AddVehicleComponent(Tuned,1032);
AddVehicleComponent(Tuned,1080);
AddVehicleComponent(Tuned,1138);
AddVehicleComponent(Tuned,1141);
AddVehicleComponent(Tuned,1171);
ChangeVehiclePaintjob(Tuned,2);
}
if(vehicleid==Tuned1)
{
AddVehicleComponent(Tuned1,1026);
AddVehicleComponent(Tuned1,1027);
AddVehicleComponent(Tuned1,1028);
AddVehicleComponent(Tuned1,1032);
AddVehicleComponent(Tuned1,1080);
AddVehicleComponent(Tuned1,1138);
AddVehicleComponent(Tuned1,1141);
AddVehicleComponent(Tuned1,1171);
ChangeVehiclePaintjob(Tuned1,2);
}
if(vehicleid==Tuned2)
{
AddVehicleComponent(Tuned2,1026);
AddVehicleComponent(Tuned2,1027);
AddVehicleComponent(Tuned2,1028);
AddVehicleComponent(Tuned2,1032);
AddVehicleComponent(Tuned2,1080);
AddVehicleComponent(Tuned2,1138);
AddVehicleComponent(Tuned2,1141);
AddVehicleComponent(Tuned2,1171);
ChangeVehiclePaintjob(Tuned2,2);
}
if(vehicleid==Tuned3)
{
AddVehicleComponent(Tuned3,1026);
AddVehicleComponent(Tuned3,1027);
AddVehicleComponent(Tuned3,1028);
AddVehicleComponent(Tuned3,1032);
AddVehicleComponent(Tuned3,1080);
AddVehicleComponent(Tuned3,1138);
AddVehicleComponent(Tuned3,1141);
AddVehicleComponent(Tuned3,1171);
ChangeVehiclePaintjob(Tuned3,2);
}
if(vehicleid==Tuned4)
{
AddVehicleComponent(Tuned4,1026);
AddVehicleComponent(Tuned4,1027);
AddVehicleComponent(Tuned4,1028);
AddVehicleComponent(Tuned4,1032);
AddVehicleComponent(Tuned4,1080);
AddVehicleComponent(Tuned4,1138);
AddVehicleComponent(Tuned4,1141);
AddVehicleComponent(Tuned4,1171);
ChangeVehiclePaintjob(Tuned4,2);
}
if(vehicleid==Tuned5)
{
AddVehicleComponent(Tuned5,1026);
AddVehicleComponent(Tuned5,1027);
AddVehicleComponent(Tuned5,1028);
AddVehicleComponent(Tuned5,1032);
AddVehicleComponent(Tuned5,1080);
AddVehicleComponent(Tuned5,1138);
AddVehicleComponent(Tuned5,1141);
AddVehicleComponent(Tuned5,1171);
ChangeVehiclePaintjob(Tuned5,2);
}
if(vehicleid==Tuned6)
{
AddVehicleComponent(Tuned6,1026);
AddVehicleComponent(Tuned6,1027);
AddVehicleComponent(Tuned6,1028);
AddVehicleComponent(Tuned6,1032);
AddVehicleComponent(Tuned6,1080);
AddVehicleComponent(Tuned6,1138);
AddVehicleComponent(Tuned6,1141);
AddVehicleComponent(Tuned6,1171);
ChangeVehiclePaintjob(Tuned,2);
}
return 1;
}
|
Originally Posted by XxCozzaxX
Change OnVehicleSpawn to OnVehicleStreamIn?
I'm not using a vehicle streamer |