Tuned = CreateVehicle(560,-1472.6376953125, 438.23937988281, 6.9924750328064, 268.69067382813,1,-1,60); AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2);
public OnVehicleSpawn(vehicleid)
{
if(vehicleid==Tuned)
{
//AddVehicleComponents
}
return 1;
}
public OnVehicleSpawn(vehicleid) { if(vehicleid==Tuned) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned1) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned2) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned3) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned4) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned5) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned6) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } return 1; }
public OnVehicleSpawn(vehicleid) { if(vehicleid==Tuned) { AddVehicleComponent(Tuned,1026); AddVehicleComponent(Tuned,1027); AddVehicleComponent(Tuned,1028); AddVehicleComponent(Tuned,1032); AddVehicleComponent(Tuned,1080); AddVehicleComponent(Tuned,1138); AddVehicleComponent(Tuned,1141); AddVehicleComponent(Tuned,1171); ChangeVehiclePaintjob(Tuned,2); } if(vehicleid==Tuned1) { AddVehicleComponent(Tuned1,1026); AddVehicleComponent(Tuned1,1027); AddVehicleComponent(Tuned1,1028); AddVehicleComponent(Tuned1,1032); AddVehicleComponent(Tuned1,1080); AddVehicleComponent(Tuned1,1138); AddVehicleComponent(Tuned1,1141); AddVehicleComponent(Tuned1,1171); ChangeVehiclePaintjob(Tuned1,2); } if(vehicleid==Tuned2) { AddVehicleComponent(Tuned2,1026); AddVehicleComponent(Tuned2,1027); AddVehicleComponent(Tuned2,1028); AddVehicleComponent(Tuned2,1032); AddVehicleComponent(Tuned2,1080); AddVehicleComponent(Tuned2,1138); AddVehicleComponent(Tuned2,1141); AddVehicleComponent(Tuned2,1171); ChangeVehiclePaintjob(Tuned2,2); } if(vehicleid==Tuned3) { AddVehicleComponent(Tuned3,1026); AddVehicleComponent(Tuned3,1027); AddVehicleComponent(Tuned3,1028); AddVehicleComponent(Tuned3,1032); AddVehicleComponent(Tuned3,1080); AddVehicleComponent(Tuned3,1138); AddVehicleComponent(Tuned3,1141); AddVehicleComponent(Tuned3,1171); ChangeVehiclePaintjob(Tuned3,2); } if(vehicleid==Tuned4) { AddVehicleComponent(Tuned4,1026); AddVehicleComponent(Tuned4,1027); AddVehicleComponent(Tuned4,1028); AddVehicleComponent(Tuned4,1032); AddVehicleComponent(Tuned4,1080); AddVehicleComponent(Tuned4,1138); AddVehicleComponent(Tuned4,1141); AddVehicleComponent(Tuned4,1171); ChangeVehiclePaintjob(Tuned4,2); } if(vehicleid==Tuned5) { AddVehicleComponent(Tuned5,1026); AddVehicleComponent(Tuned5,1027); AddVehicleComponent(Tuned5,1028); AddVehicleComponent(Tuned5,1032); AddVehicleComponent(Tuned5,1080); AddVehicleComponent(Tuned5,1138); AddVehicleComponent(Tuned5,1141); AddVehicleComponent(Tuned5,1171); ChangeVehiclePaintjob(Tuned5,2); } if(vehicleid==Tuned6) { AddVehicleComponent(Tuned6,1026); AddVehicleComponent(Tuned6,1027); AddVehicleComponent(Tuned6,1028); AddVehicleComponent(Tuned6,1032); AddVehicleComponent(Tuned6,1080); AddVehicleComponent(Tuned6,1138); AddVehicleComponent(Tuned6,1141); AddVehicleComponent(Tuned6,1171); ChangeVehiclePaintjob(Tuned,2); } return 1; }
Originally Posted by XxCozzaxX
Change OnVehicleSpawn to OnVehicleStreamIn?
I'm not using a vehicle streamer |