public OnGameModeInit()
{
SetWorldTime(0);
}
public OnPlayerSpawn(playerid)
{
TogglePlayerClock(playerid, true);
return 1;
}
new ClockMinutes;
new ClockHours;
public OnGameModeInit() { ClockMinutes = 0; ClockHours = 0; SetTimer("Clock", 1000, true); SetTimer("SetTime", 1000, true); return 1; }
forward SetTime(); public SetTime() { for(new i = 0; i < MAX_PLAYERS; i ++) { SetPlayerTime(i, ClockHours, ClockMinutes); } return 1; } forward Clock(); public Clock() { ClockMinutes ++; if(ClockMinutes >= 60) { ClockHours ++; ClockMinutes = 0; } return 1; }
Originally Posted by Johnson_boy
You could try this:
pawn Код:
Код:
public OnGameModeInit() { ClockMinutes = 0; ClockHours = 0; SetTimer("Clock", 1000, true); SetTimer("SetTime", 1000, true); return 1; } Код:
forward SetTime(); public SetTime() { for(new i = 0; i < MAX_PLAYERS; i ++) { SetPlayerTime(i, ClockHours, ClockMinutes); } return 1; } forward Clock(); public Clock() { ClockMinutes ++; if(ClockMinutes >= 60) { ClockHours ++; ClockMinutes = 0; } return 1; } |
SetPlayerTime(i, ClockHours, ClockMinutes);