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OOC chat and Normal Chat - Printable Version

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+---- Thread: OOC chat and Normal Chat (/showthread.php?tid=129639)



OOC chat and Normal Chat - RoneyRemington - 23.02.2010

Can some make or give me a link to a system or script add-on that will make it so /o is OOC chat and just normal text is only for players near you?

Thank you if you do.

,Roney_Remington


Re: OOC chat and Normal Chat - Norn - 23.02.2010

Quote:
Originally Posted by RoneyRemington
Can some make or give me a link to a system or script add-on that will make it so /o is OOC chat and just normal text is only for players near you?

Thank you if you do.

,Roney_Remington
Look in the useful functions page theres a few functions that would make that possible.


Re: OOC chat and Normal Chat - Jawz - 23.02.2010

why not just use /b


if(strcmp(cmd, "/b", true) == 0)//local ooc (Jawz edition)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /b [local ooc chat]");
return 1;
}
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(( Stranger Says: %s ))", result);
}
else
{
format(string, sizeof(string), "(( [%i] %s Says: %s ))", playerid, sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);
printf("%s", string);
}
return 1;
}


and if you want the command to be /o then just change the command simple!


Re: OOC chat and Normal Chat - Onyx09 - 23.02.2010

Epic


Re: OOC chat and Normal Chat - Norn - 23.02.2010

Quote:
Originally Posted by Jawz
why not just use /b


if(strcmp(cmd, "/b", true) == 0)//local ooc (Jawz edition)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /b [local ooc chat]");
return 1;
}
if(PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "(( Stranger Says: %s ))", result);
}
else
{
format(string, sizeof(string), "(( [%i] %s Says: %s ))", playerid, sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);
printf("%s", string);
}
return 1;
}


and if you want the command to be /o then just change the command simple!
Yeh and that will work without all the functions necessary, think before you post.


Re: OOC chat and Normal Chat - RoneyRemington - 23.02.2010

wh functions would i need for the /b thing?


Re: OOC chat and Normal Chat - Joe Staff - 23.02.2010

pawn Code:
public OnGameModeInit()
{
  LimitGlobalChatRadius(10.0);
  return 1;
}
public OnPlayerCommandText(playerid,cmdtext[])
{
  if(!cmdtext[1])return 0;
  if(!strcmp(cmdtext[1],"ooc",true,3))
  {
    new tmp[192];
    GetPlayerName(playerid,tmp,24);
    format(tmp,192,"(( %s: %s ))",tmp,cmdtext[5]);
    SendClientMessageToAll(0xFF4444FF,tmp);
    return 1;
  }
  return 0;
}