OnPlayerDeath question... - Printable Version
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OnPlayerDeath question... -
Fedee! - 22.02.2010
How can I make if someone suicides him self gives him $100?
I tryed.. but I failed
Thanks.
Re: OnPlayerDeath question... -
bajskorv123 - 22.02.2010
Untested but it should work
pawn Код:
//Above main
new Suicided[MAX_PLAYERS];
//At the suicide command
Suicided[playerid] = 1;
//OnPlayerSpawn
if(Suicided[playerid] == 1)
{
//ResetPlayerMoney(playerid);//Resets the player money before giving them anything
GivePlayerMoney(playerid, 100);//Gives the player $100
Suicided[playerid] = 0;
}
EDIT:
Also you should add this at OnPlayerConnect
Re: OnPlayerDeath question... -
Fedee! - 22.02.2010
Thanks! But is not for a command
If he jumps from a building, that way
Re: OnPlayerDeath question... -
GhoulSlayeR - 22.02.2010
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID)
{
GivePlayerMoney(playerid, 100);
}
}
Try this out, it's the closest your going to get for a suicide.
Re: OnPlayerDeath question... -
bajskorv123 - 23.02.2010
pawn Код:
//Above main
new Suicided[MAX_PLAYERS];
//OnPlayerDeath
if(killerid == INVALID_PLAYER_ID)
{
Suicided[playerid] = 1;
}
}
//OnPlayerSpawn
if(Suicided[playerid] == 1)
{
//ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 100);//Gives the player $100
Suicided[playerid] = 0;
}
//OnPlayerConnect
Suicided[playerid] = 0;
Re: OnPlayerDeath question... -
Fedee! - 23.02.2010
Quote:
Originally Posted by [NWA
Hannes ]
pawn Код:
//Above main new Suicided[MAX_PLAYERS];
//OnPlayerDeath if(killerid == INVALID_PLAYER_ID) { Suicided[playerid] = 1; } }
//OnPlayerSpawn if(Suicided[playerid] == 1) { //ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 100);//Gives the player $100 Suicided[playerid] = 0; }
//OnPlayerConnect Suicided[playerid] = 0;
|
Thank you !