public OnPlayerDeath(playerid, killerid, reason)
{
if (reason == 9)//Si le tueur а l'arme ID 9
{
new pName[MAX_PLAYER_NAME], string[48];
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COLOR_ZOMBIE);
SetPlayerTeam(playerid,1);
SetPlayerHealth(playerid, 200);
GivePlayerWeapon(playerid, 9, 9999);
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s et devenu un zombie.", pName );//turned into zombie
SendClientMessageToAll(0xBAC80BFF, string);
GameTextForPlayer(playerid, "~y~ZOMBIE", 15000, 4);
}
return 1;
}
//----------------------
public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn[rand][0], RandomSpawn[rand][1],RandomSpawn[rand][2]);
SetPlayerInterior(playerid,0);
PlayerPlaySound(playerid,1184,0.0,0.0,0.0);
if (gTeam[playerid] == 0)
{
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COLOR_CIVIL);
SetPlayerTeam(playerid,0);
SetPlayerHealth(playerid, 100);
GameTextForPlayer(playerid, "~b~CIVIL", 15000, 4);
}
else if (gTeam[playerid] == 1)
{
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COLOR_ZOMBIE);
SetPlayerTeam(playerid,1);
SetPlayerHealth(playerid, 200);
GivePlayerWeapon(playerid, 9, 9999);
GameTextForPlayer(playerid, "~y~ZOMBIE", 15000, 4);
}
return 1;
}
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Originally Posted by vardanega
person to answer
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