dcmd_giveweapon(playerid, params[])
{
new Weapon;
new string[128];
new WeaponPlayer[MAX_PLAYER_NAME];
new AdministratorName[MAX_PLAYER_NAME];
new id;
if (PlayerInfo[playerid][Level] > 1)
{
if (sscanf(params, "ui", id, Weapon)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /giveweapon [playerid/partname] [amount]");
else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "Player not found");
else
{
GetPlayerName(id, WeaponPlayer, sizeof(WeaponPlayer));
GetPlayerName(playerid, AdministratorName, sizeof(AdministratorName));
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]");
if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
if(Weapon > 46) return SendClientMessage(playerid, AdministrationError, "Error: Weapon ID's must be 1-46");
format(string, sizeof(string), "%s was given a weapon by Administrator %s. [Weapon: %d ]", WeaponPlayer, AdministratorName, Weapon);
GivePlayerWeapon(id, Weapon, 5000);
SendClientMessageToAll(AdministrationAnnouncement, string);
LogCommand(string);
}
}
else
{
SendClientMessage(playerid, AdministrationError, NotAdminError);
}
return 1;
}
C:\Users\Christopher\Desktop\AdminMax.pwn(781) : error 035: argument type mismatch (argument 1) C:\Users\Christopher\Desktop\AdminMax.pwn(782) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]"); if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
dcmd_giveweapon(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 1) {
new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index);
if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, "USAGE: /giveweapon [playerid] [weapon id/weapon name] [ammo]");
new player1 = strval(tmp), weap, ammo, WeapName[32], string[128];
if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3);
if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid weapon ID");
CMDMessageToAdmins(playerid,"GIVEWEAPON");
GetWeaponName(weap,WeapName,32);
format(string, sizeof(string), "You have given \"%s\" a %s (%d) with %d rounds of ammo", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,blue,string);
if(player1 != playerid) { format(string,sizeof(string),"Administrator \"%s\" has given you a %s (%d) with %d rounds of ammo", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); }
return GivePlayerWeapon(player1, weap, ammo);
} else return SendClientMessage(playerid,red,"ERROR: Player is not connected");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
dcmd_giveweapon(playerid,params[]) {
if(PlayerInfo[playerid][Level] >= 1) {
new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index);
if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, "USAGE: /giveweapon [playerid] [weapon id/weapon name] [ammo]");
new player1 = strval(tmp), weap, ammo, WeapName[32], string[128];
if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3);
if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid weapon ID");
GetWeaponName(weap,WeapName,32);
format(string, sizeof(string), "You have given \"%s\" a %s (%d) with %d rounds of ammo", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,blue,string);
if(player1 != playerid) { format(string,sizeof(string),"Administrator \"%s\" has given you a %s (%d) with %d rounds of ammo", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); }
return GivePlayerWeapon(player1, weap, ammo);
} else return SendClientMessage(playerid,red,"ERROR: Player is not connected");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
//------------------[SSCANF]-------------------------------------
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]");
if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]");
if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
if(Weapon < 0 || Weapon > 46)return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
dcmd_giveweapon(playerid, params[])
{
if(PlayerInfo[playerid][Level] < 1) return SendClientMessage(playerid, AdministrationError, NotAdminError);
new
id,
weapon,
name[2][24],
string[110];
if(sscanf(params, "ud", id, weapon)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /giveweapon [playerid/partname] [amount]");
else if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "Player not found");
else if(0 > weapon > 46) return SendClientMessage(playerid, AdministrationError, "Error: Weapon ID's must be 1-46");
else
{
GivePlayerWeapon(id, weapon, 5000);
GetPlayerName(playerid, name[0], 24);
GetPlayerName(id, name[1], 24);
format(string, sizeof(string), "%s was given a weapon by Administrator %s. [Weapon: %d]", name[1], name[0], weapon);
SendClientMessageToAll(AdministrationAnnouncement, string);
LogCommand(string);
}
return 1;
}
|
Originally Posted by dice7
what are the lines 781 and 782
nvm, found it pawn Код:
You don't need this pawn Код:
pawn Код:
pawn Код:
https://sampwiki.blast.hk/wiki/Weapons |