dcmd_giveweapon(playerid, params[]) { new Weapon; new string[128]; new WeaponPlayer[MAX_PLAYER_NAME]; new AdministratorName[MAX_PLAYER_NAME]; new id; if (PlayerInfo[playerid][Level] > 1) { if (sscanf(params, "ui", id, Weapon)) SendClientMessage(playerid, 0xFF0000AA, "Usage: /giveweapon [playerid/partname] [amount]"); else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "Player not found"); else { GetPlayerName(id, WeaponPlayer, sizeof(WeaponPlayer)); GetPlayerName(playerid, AdministratorName, sizeof(AdministratorName)); if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]"); if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID"); if(Weapon > 46) return SendClientMessage(playerid, AdministrationError, "Error: Weapon ID's must be 1-46"); format(string, sizeof(string), "%s was given a weapon by Administrator %s. [Weapon: %d ]", WeaponPlayer, AdministratorName, Weapon); GivePlayerWeapon(id, Weapon, 5000); SendClientMessageToAll(AdministrationAnnouncement, string); LogCommand(string); } } else { SendClientMessage(playerid, AdministrationError, NotAdminError); } return 1; }
C:\Users\Christopher\Desktop\AdminMax.pwn(781) : error 035: argument type mismatch (argument 1) C:\Users\Christopher\Desktop\AdminMax.pwn(782) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]"); if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
dcmd_giveweapon(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 1) { new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index); if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, "USAGE: /giveweapon [playerid] [weapon id/weapon name] [ammo]"); new player1 = strval(tmp), weap, ammo, WeapName[32], string[128]; if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3); if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid weapon ID"); CMDMessageToAdmins(playerid,"GIVEWEAPON"); GetWeaponName(weap,WeapName,32); format(string, sizeof(string), "You have given \"%s\" a %s (%d) with %d rounds of ammo", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,blue,string); if(player1 != playerid) { format(string,sizeof(string),"Administrator \"%s\" has given you a %s (%d) with %d rounds of ammo", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); } return GivePlayerWeapon(player1, weap, ammo); } else return SendClientMessage(playerid,red,"ERROR: Player is not connected"); } else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command"); }
dcmd_giveweapon(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 1) { new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index); if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, red, "USAGE: /giveweapon [playerid] [weapon id/weapon name] [ammo]"); new player1 = strval(tmp), weap, ammo, WeapName[32], string[128]; if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3); if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid weapon ID"); GetWeaponName(weap,WeapName,32); format(string, sizeof(string), "You have given \"%s\" a %s (%d) with %d rounds of ammo", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,blue,string); if(player1 != playerid) { format(string,sizeof(string),"Administrator \"%s\" has given you a %s (%d) with %d rounds of ammo", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); } return GivePlayerWeapon(player1, weap, ammo); } else return SendClientMessage(playerid,red,"ERROR: Player is not connected"); } else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command"); }
//------------------[SSCANF]------------------------------------- stock sscanf(string[], format[], {Float,_}:...) { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]");
if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
if(!strlen(Weapon)) return SendClientMessage(playerid, AdministrationError, "USAGE: /weapon [PlayerID] [WeaponID]");
if(!IsNumeric(Weapon)) return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
if(Weapon < 0 || Weapon > 46)return SendClientMessage(playerid, AdministrationError, "Error: Invalid WeaponID");
dcmd_giveweapon(playerid, params[])
{
if(PlayerInfo[playerid][Level] < 1) return SendClientMessage(playerid, AdministrationError, NotAdminError);
new
id,
weapon,
name[2][24],
string[110];
if(sscanf(params, "ud", id, weapon)) return SendClientMessage(playerid, 0xFF0000AA, "Usage: /giveweapon [playerid/partname] [amount]");
else if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "Player not found");
else if(0 > weapon > 46) return SendClientMessage(playerid, AdministrationError, "Error: Weapon ID's must be 1-46");
else
{
GivePlayerWeapon(id, weapon, 5000);
GetPlayerName(playerid, name[0], 24);
GetPlayerName(id, name[1], 24);
format(string, sizeof(string), "%s was given a weapon by Administrator %s. [Weapon: %d]", name[1], name[0], weapon);
SendClientMessageToAll(AdministrationAnnouncement, string);
LogCommand(string);
}
return 1;
}
Originally Posted by dice7
what are the lines 781 and 782
nvm, found it pawn Код:
You don't need this pawn Код:
pawn Код:
pawn Код:
https://sampwiki.blast.hk/wiki/Weapons |