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Originally Posted by [AC
Etch ]
how u define ur team (example : TEAM_ARMY) ?? |
#define TEAM_GROVE 1 // Army #define TEAM_BALLA 2 // Civilian People
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Originally Posted by [GM
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Top Of Script : new CivilianScore = 0; new ArmyScore = 0; new Text:Textdraw2;
public OnPlayerDeath(playerid,killerid,reason)
{
if(gTeam[playerid]==TEAM_GROVE)
{
CivilianScore++;
}else{
ArmyScore++
}
new tmpstr[50];
format(tmpstr,sizeof(tmpstr),"~r~Army: %d ~n~~n~~g~Civilian: %d",ArmyScore,CivilianScore);
TextDrawSetString(Textdraw2,tmpstr);
return 1;
}
public OnGameModeInit()
{
Textdraw2 = TextDrawCreate(11.000000,273.000000,"~r~Army: 0 ~n~~n~~g~Civilian: 0");
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.699999,1.600000);
TextDrawColor(Textdraw2,0x00ff0099);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetShadow(Textdraw2,1);
return 1;
}
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Originally Posted by [AC
Etch ]
Код:
Top Of Script : new CivilianScore = 0; new ArmyScore = 0; new Text:Textdraw2; Код:
public OnPlayerDeath(playerid,killerid,reason)
{
if(gTeam[playerid]==TEAM_GROVE)
{
CivilianScore++;
}else{
ArmyScore++
}
new tmpstr[50];
format(tmpstr,sizeof(tmpstr),"~r~Army: %d ~n~~n~~g~Civilian: %d",ArmyScore,CivilianScore);
TextDrawSetString(Textdraw2,tmpstr);
return 1;
}
Код:
public OnGameModeInit()
{
Textdraw2 = TextDrawCreate(11.000000,273.000000,"~r~Army: 0 ~n~~n~~g~Civilian: 0");
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawFont(Textdraw2,1);
TextDrawLetterSize(Textdraw2,0.699999,1.600000);
TextDrawColor(Textdraw2,0x00ff0099);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetShadow(Textdraw2,1);
return 1;
}
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Originally Posted by [AC
Etch ]
+ plz post all errors and lines |