Weapon pickup doesn't disappear? - Printable Version
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+---- Thread: Weapon pickup doesn't disappear? (
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Weapon pickup doesn't disappear? -
RSC_Quicker - 21.02.2010
I made this:
Code:
new weaponmodel;
new weapid = GetPlayerWeapon(playerid);
switch(weapid)
{
case 27: weaponmodel = 351;
case 29: weaponmodel = 353;
case 30: weaponmodel = 355;
case 31: weaponmodel = 356;
case 24: weaponmodel = 348;
case 25: weaponmodel = 349;
}
if(weapid != 0 && weapid == 27 || weapid == 29 || weapid == 30 || weapid == 31 || weapid == 24 || weapid == 25)
{
new Float:posx, Float:posy, Float:posz;
GetPlayerPos(playerid, posx, posy, posz);
CreatedPickup[playerid] = CreatePickup(weaponmodel,15,posx,posy,posz,0);
}
It disappear when I take it, But when I enter an interior and exit it, the pickup is back?
Re: Weapon pickup doesn't disappear? -
Rizard - 21.02.2010
https://sampwiki.blast.hk/wiki/PickupTypes
maybe try 22
Re: Weapon pickup doesn't disappear? -
RSC_Quicker - 21.02.2010
Respawns after dead

I need Pickupable, never respawns.
But I tried 15 and 2.
When I enter and interior they come back...
Re: Weapon pickup doesn't disappear? -
Rizard - 21.02.2010
example
pawn Code:
OnPlayerPickupPickup() //look for this in your script
{
if(pickupid == CreatedPickup[playerid]) //change it to your pickup
{
//Do what you want to be done here or leave this
DestroyPickup(CreatedPickup[playerid]);
}
}
Re: Weapon pickup doesn't disappear? -
RSC_Quicker - 21.02.2010
I think its bugged with more players because the [playerid]