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Weapon pickup doesn't disappear? - Printable Version

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+---- Thread: Weapon pickup doesn't disappear? (/showthread.php?tid=129277)



Weapon pickup doesn't disappear? - RSC_Quicker - 21.02.2010

I made this:
Code:
	new weaponmodel;
	new weapid = GetPlayerWeapon(playerid);
	switch(weapid)
	{
 		case 27: weaponmodel = 351;
		case 29: weaponmodel = 353;
 		case 30: weaponmodel = 355;
		case 31: weaponmodel = 356;
		case 24: weaponmodel = 348;
		case 25: weaponmodel = 349;
	}
	if(weapid != 0 && weapid == 27 || weapid == 29 || weapid == 30 || weapid == 31 || weapid == 24 || weapid == 25)
	{
		new Float:posx, Float:posy, Float:posz;
		GetPlayerPos(playerid, posx, posy, posz);
		CreatedPickup[playerid] = CreatePickup(weaponmodel,15,posx,posy,posz,0);
	}
It disappear when I take it, But when I enter an interior and exit it, the pickup is back?


Re: Weapon pickup doesn't disappear? - Rizard - 21.02.2010

https://sampwiki.blast.hk/wiki/PickupTypes

maybe try 22


Re: Weapon pickup doesn't disappear? - RSC_Quicker - 21.02.2010

Respawns after dead
I need Pickupable, never respawns.
But I tried 15 and 2.
When I enter and interior they come back...



Re: Weapon pickup doesn't disappear? - Rizard - 21.02.2010

example

pawn Code:
OnPlayerPickupPickup() //look for this in your script
{
  if(pickupid == CreatedPickup[playerid]) //change it to your pickup
  {
    //Do what you want to be done here or leave this
    DestroyPickup(CreatedPickup[playerid]);
  }
}




Re: Weapon pickup doesn't disappear? - RSC_Quicker - 21.02.2010

I think its bugged with more players because the [playerid]