#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
//add vehicles
AddStaticVehicle(425,2735.7693,-2395.2769,13.6328,91.3478,0,0); //Hunter MILITARY
AddStaticVehicle(432, 2785.1946,-2436.8831,13.6343,90.3143,0,0); //Tank MILTARY
//AddStaticVehicle(432,2786.0256,-2475.0281,13.6419,91.3010,0,0); //Tank MILTARY
AddStaticVehicle(432,1566.1920,1171.9224,10.8125,359.3973,0,0); //Tank airport 2
AddStaticVehicle(432,1595.3130,1186.8004,10.8125,3.2972,0,0); //Tank airport 3
AddStaticVehicle(470,178.4142,1932.9073,18.0535,180.4405,6,101);// patriot area69
AddStaticVehicle(470,169.9842,1932.4008,18.3811,185.9241,6,101);// patriot area69
AddStaticVehicle(470,171.2247,1905.1343,18.3632,266.3452,6,101);// patriot area 69
AddStaticVehicle(520,1289.3530,1397.8961,10.8203,249.3196,0,1);// hydra
AddStaticVehicle(520,-2227.4072,2326.7725,7.5469,94.0051,1,1);// HYDRA
AddStaticVehicle(520,2763.9556,-2396.6501,13.6328,2.0469,0,0); //Hyrda MILITARY
AddStaticVehicle(520,1299.4154,1406.0792,10.8203,189.8212,0,0); //Hyrda airport
AddStaticVehicle(470,-1110.9086,-1637.0076,76.3604,268.1148,6,65); //Patriot
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
//SetTimer("GameModeExitFunc", gRoundTime, 0);
return 1;
}
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Originally Posted by kLx
Of course there is. Use AddStaticVehicleEx instead of AddStaticVehicle, so you can set the respawn time of vehicle in the function.
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Originally Posted by kLx
Of course there is. Use AddStaticVehicleEx instead of AddStaticVehicle, so you can set the respawn time of vehicle in the function.
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