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[Help] Compiling city wide roleplay mysql - Printable Version

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+---- Thread: [Help] Compiling city wide roleplay mysql (/showthread.php?tid=128225)



[Help] Compiling city wide roleplay mysql - redigaffi - 16.02.2010

Quote:

C:\samp03asvr_R4_win32\cwrp.pwn(1117 : error 017: undefined symbol "SetDisabledWeapons"
C:\samp03asvr_R4_win32\cwrp.pwn(13719) : warning 213: tag mismatch
C:\samp03asvr_R4_win32\cwrp.pwn(42194) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

whats the error?? please help


Re: [Help] Compiling city wide roleplay mysql - Doppeyy - 16.02.2010

It looks like the script is a 0.2 script.

[Doppeyy


Re: [Help] Compiling city wide roleplay mysql - redigaffi - 16.02.2010

LOL at the topic there is posted its for samp 0.3 :S


Re: [Help] Compiling city wide roleplay mysql - Fedee! - 16.02.2010

Quote:
Originally Posted by Wiki
Warning: This function is removed in SA-MP 0.3. Alternatively you can return 0 in OnPlayerUpdate if they use a bad weapon, and change their weapon.
Put:
pawn Code:
return 0;
READ !!


Re: [Help] Compiling city wide roleplay mysql - redigaffi - 16.02.2010

Quote:
Originally Posted by Fedee!
Quote:
Originally Posted by Wiki
Warning: This function is removed in SA-MP 0.3. Alternatively you can return 0 in OnPlayerUpdate if they use a bad weapon, and change their weapon.
Put:
pawn Code:
return 0;
where must i put it, pleasE?


Re: [Help] Compiling city wide roleplay mysql - Doppeyy - 16.02.2010

Quote:
Originally Posted by Fedee!
Quote:
Originally Posted by Wiki
Warning: This function is removed in SA-MP 0.3. Alternatively you can return 0 in OnPlayerUpdate if they use a bad weapon, and change their weapon.
Put:
pawn Code:
return 0;
READ !!
Lol your not really helping are you ?

[Doppeyy


Re: [Help] Compiling city wide roleplay mysql - Fedee! - 16.02.2010

Quote:
Originally Posted by ๔๏קקєyy
Quote:
Originally Posted by Fedee!
Quote:
Originally Posted by Wiki
Warning: This function is removed in SA-MP 0.3. Alternatively you can return 0 in OnPlayerUpdate if they use a bad weapon, and change their weapon.
Put:
pawn Code:
return 0;
READ !!
Lol your not really helping are you ?

[Doppeyy
Im trying