Originally Posted by KennYthegod
guys its me again
![]() if(strcmp(cmd, "/buyroom", true) == 0) { if(IsPlayerConnected(playerid)) { if (!PlayerToPoint(100, playerid,2217.4653,-1147.1382,1025.7969))//centerpoint 24-7 { SendClientMessage(playerid, COLOR_GRAD2, " You are not to the Jeferson Motel Reception! !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buy [item number]"); SendClientMessage(playerid, COLOR_GREEN, "|_______ 24-7 _______|"); SendClientMessage(playerid, COLOR_WHITE, "| 1: Motel Room 1 $1500 2: Motel Room 2 $1500"); SendClientMessage(playerid, COLOR_WHITE, "| 3: Motel Room 3 $1500 4: Motel Room 4 $1500"); SendClientMessage(playerid, COLOR_WHITE, "| 5: Motel Room 5 $1500 6: Motel Room 6 $1500"); SendClientMessage(playerid, COLOR_WHITE, "| 7: Motel Room 7 $1500 8: Motel Room 8 $1500"); return 1; } new item = strvalEx(tmp); if(BizzInfo[28][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if (item == 1 && GetPlayerMoney(playerid) > 1500) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 1500 / 10; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 1500 - price; GivePlayerMoney(playerid, - payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); BizzInfo[28][sbTill] + payout; BizzInfo[28][sbTill] +payout; } else { GivePlayerMoney(playerid, - 1500); format(string, sizeof(string), "~r~-$%d", 1500); GameTextForPlayer(playerid, string, 5000, 1); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Motel Room buyed!."); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_WHITE, "HINT: You will spawn now here till unrent!."); PlayerInfo[playerid][pPmotelkey] = 1; return 1; } |