The OnDuty query in the filterscript does not go. -
The OnDuty query in the filterscript does not go. The cops are always flashed.
Sorry, is in the wrong board. Please move..
Код:
#include <a_samp>
// Credits: Peter <3 && Antironix for adding Speeding Limit
// Tekst: Well i didn't care what speedo meter i toke, but the other one didn't worked.
// I just wanted to make the flitspaal and not the speedo meter.
// Thx
#pragma tabsize 0
static gTeam[MAX_PLAYERS];
//new gTeam[MAX_PLAYERS];
#define TEAM_COPS 2
new OnDuty[MAX_PLAYERS];
//----------------------------------------
new UpdateSeconds = 1; // How frequent do you want it to be updated?
new maxobject = 9; //define how many "flitspalen" you have
//----------------------------------------
public OnFilterScriptInit() {
print("\n----------------------------------");
print("Filterscript Speeding control loaded");
print("----------------------------------\n");
SetTimer("UpdateSpeed", UpdateSeconds*1000, 1);
}
public OnFilterScriptExit() {
print("\n----------------------------------");
print("Filterscript Speeding control un-loaded");
print("----------------------------------\n");
}
forward UpdateSpeed(playerid);
enum SavePlayerPosEnum {
Float:LastX,
Float:LastY,
Float:LastZ
}
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define SLOTS 200
new objectcreated;
new SavePlayerPos[SLOTS][SavePlayerPosEnum];
new distance1[MAX_PLAYERS];
public UpdateSpeed(playerid)
{
new Float:x,Float:y,Float:z;
new Float:distance,value;
for(new i=0; i<SLOTS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, x, y, z);
distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
// Distance: meters in the last second
value = floatround(distance * 3600);
if(UpdateSeconds > 1)
{
value = floatround(value / UpdateSeconds);
}
distance1[i] = floatround(value/1100);
SavePlayerPos[i][LastX] = x;
SavePlayerPos[i][LastY] = y;
SavePlayerPos[i][LastZ] = z;
AddBlitzer(i, 1278, 2077.5579,1013.2529,10.8203, 20, 100); //Hier die Blitzer rein (Unsichtbare Speeding Boundries)
AddBlitzer(i, 1278, 2077.5579,1013.2529,10.8203, 20, 100);
AddBlitzer(i, 1278, 2078.9189,1235.0403,10.3865, 20, 100);
AddBlitzer(i, 1278, 1207.4088,-929.6893,42.9278, 20, 100);
AddBlitzer(i, 1278, 1452.9301,-1027.5425,23.8281, 20, 100);
AddBlitzer(i, 1278, 1350.0983,-1419.0045,13.5469, 20, 100);
AddBlitzer(i, 1278, 1689.8768,-1446.8567,13.5469, 20, 100);
AddBlitzer(i, 1278, 1849.4011,-1396.5714,13.3906, 20, 100);
} // End is-player-connected
} // End for-loop
} // eind UpdateSpeed function
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_COPS;
}
if(classid == 1)
{
gTeam[playerid] = TEAM_COPS;
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
IsPlayerInCircle(playerid,Float:x,Float:y,radius)
{
if(GetPlayerDistanceToPoint(playerid,Float:x,Float:y) < radius)
{
return 1;
}
return 0;
}
GetPlayerDistanceToPoint(playerid,Float:x,Float:y)
{
new Float:x1,Float:y1,Float:z1; GetPlayerPos(playerid,x1,y1,z1);
new Float:tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+
floatpower(floatabs(floatsub(y,y1)),2));
return floatround(tmpdis);
}
stock AddBlitzer(playerid, modelid, Float:xx, Float:yy, Float:zz, radius, speed)
{
new fine[MAX_PLAYERS];
new str[256];
if(objectcreated!=maxobject)
{
CreateObject(modelid, xx, yy, zz, 0.0, 0.0, 10);
objectcreated++;
}
if((distance1[playerid])>speed)
{
if(IsPlayerInCircle(playerid, xx, yy, radius) && GetPlayerState(playerid)== PLAYER_STATE_DRIVER)
{
if(OnDuty[playerid] == 1 && gTeam[playerid] == TEAM_COPS)
{
SendClientMessage(playerid, COLOR_RED, "You were not flashed, because you're a cop on duty!");
return 1;
}
fine[playerid]=((distance1[playerid]*17/10)-speed);
GivePlayerMoney(playerid, -fine[playerid]);
format(str,sizeof(str), "You're faster than %d(%d) and had to pay $%d",speed, distance1[playerid] ,fine[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, str);
}
}
return 1;
}