enum pHaul
{
pCapasity,
pLoad,
pFuelLoad,//ftjob
};
new PlayerHaul[][pHaul];
if(IsATruck(newcar))
{
if(PlayerInfo[playerid][pJob] == 16)
{
format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SendClientMessage(playerid, COLOR_WHITE, "INFO: You can deliver Products to Businesses.");
SendClientMessage(playerid, COLOR_WHITE, "INFO: Commands are /load /buyprods /sellprods");
}
else
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_GREY,"You don't have keys of this vehicle.");
}
}
PlayerHaul[108][pCapasity] = 100; PlayerHaul[109][pCapasity] = 100; PlayerHaul[110][pCapasity] = 50; PlayerHaul[111][pCapasity] = 50;
if(strcmp(cmd, "/load", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
if(tmpcar < 109 || tmpcar > 112)
{
GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
return 1;
}
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
}
return 1;
}
if(strcmp(cmd, "/buyprods", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 20;
if(PlayerToPoint(70.0, playerid, 2468.4919,-2092.9902,13.5469))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
new amount;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 500!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SafeGivePlayerMoney(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/sellprods", true) == 0)
{
new cashmade;
new tmpcar;
if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
return 1;
}
|
Originally Posted by MadeMan
Are you sure that your trucks vehicleid's are 108-111 ?
|
new carid[4];
carid[0] = AddStaticVehicleEx(456,864.1678,-1256.0752,14.5427,272.3933,14,14,30000); // Component Truck Yankee 108
carid[1] = AddStaticVehicleEx(456,864.1365,-1245.6500,14.5847,267.5993,14,14,30000); // Component Truck Yankee 109
carid[2] = AddStaticVehicleEx(482,849.8930,-1296.1844,13.3372,269.6171,14,14,30000); // Component truck burrito 110
carid[3] = AddStaticVehicleEx(482,849.9528,-1289.4707,13.4892,270.2147,14,14,30000); // Component truck burrito 111
printf("Truck IDs: %i|%i|%i|%i", carid[0], carid[1], carid[2], carid[3]);
|
Originally Posted by MadeMan
Use this code
pawn Code:
|