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Players in are - Printable Version

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Players in are - sdaly330 - 09.02.2010

Anyone got any idea of a functiont that can check if players or in a gangzone like a greated gangzone would be a real help if anyone could come up with one thanks.


Re: Players in are - ray187 - 09.02.2010

If you have your zones defined simply check whether the player position ( GetPlayerPos(playerid) ) is inside them (best in a small recursive / timer function).


Re: Players in are - Torran - 09.02.2010

Quote:
Originally Posted by ray187
If you have your zones defined simply check whether the player position ( GetPlayerPos(playerid) ) is inside them (best in a small recursive / timer function).
Timer of 1000 with IsPlayerInRangeOfPoint,
Is much more better and more recommended


Re: Players in are - sdaly330 - 09.02.2010

And the getplayerposition will return like the same value that the gangzone does you know to make the square are rectangle?


Re: Players in are - Torran - 09.02.2010

Quote:
Originally Posted by sdaly330
And the getplayerposition will return like the same value that the gangzone does you know to make the square are rectangle?
Use a timer and IsPlayerInRangeOfPoint,

Alot better, Faster and more recommended than GetPlayerPos


Re: Players in are - sdaly330 - 09.02.2010

Is player in range of point returns X,Y,Z and then you have to define a radious how would you work out the radious of the gang turf


Re: Players in are - Torran - 09.02.2010

You could use IsPlayerInArea?


Re: Players in are - sdaly330 - 09.02.2010

UnOwned1 = GangZoneCreate(1682.684326, -1877.423461, 1810.684326, -1525.423461);

theres and example of the gang turf what would the is player in range of point for that location look like?


Re: Players in are - Torran - 09.02.2010

Im not sure: Use IsPlayerInArea


Re: Players in are - sdaly330 - 09.02.2010

Ok so in the example of my gang zone above what would i use to put in the isplayerinarea function like what co-ords from it