Pawno is driving me fucking crazy -
(Jeff) - 08.02.2010
Well, for the past 5 days pawno has been fucking annoying.Every time a open a script and try to compile it , the compiler just goes blank, no message no errors nothing!I've deleted and re-downloaded server package 5 times, kept replacing etc.Every time i replace it works for a few hours, when i close the script & open it again it wont compile.I'm not sure what this problem is, I've given my system information below:
OS:Windows XP Professional 32-bit
System:Compaq Presario V6000T
Re: Pawno is driving me fucking crazy -
Grim_ - 08.02.2010
I've had this problem as well. It just suddenly got fixed after leaving it alone for awhile, there was no real cure to it. In the meantime, you should try downloading a different editor to use.
https://sampwiki.blast.hk/wiki/Scripting_Editors
Re: Pawno is driving me fucking crazy -
(Jeff) - 10.02.2010
Quote:
Originally Posted by _Xerxes_
I've had this problem as well. It just suddenly got fixed after leaving it alone for awhile, there was no real cure to it. In the meantime, you should try downloading a different editor to use. https://sampwiki.blast.hk/wiki/Scripting_Editors
|
I tried SAM[P] its even more of a pain in the ass.Could someone just give me a direct solution please.
Re: Pawno is driving me fucking crazy -
Torran - 10.02.2010
The only time the compiler has been blank for me,
Is when i have a big script, I leave it for 5 minutes, Then it comes up,
Tried that?
Re: Pawno is driving me fucking crazy -
XeoN_13 - 10.02.2010
Try to not open a gamemode/fs and comply the default one once you open pawn.exe and see if it works
Re: Pawno is driving me fucking crazy -
(Jeff) - 10.02.2010
Quote:
Originally Posted by L1nux
Try to not open a gamemode/fs and comply the default one once you open pawn.exe and see if it works
|
I didnt understand wtf you said.
Quote:
Originally Posted by Torran
The only time the compiler has been blank for me,
Is when i have a big script, I leave it for 5 minutes, Then it comes up,
Tried that?
|
hmm.....But when i dont have the amx and just .pwn, i open it compile it and it says unable to compile when there is nothing wrong :S
And when there is already a amx (which it should replace on compile) it just says scriptname.pwn has been compiled but nothing on the compiler screen, and when i check the amx its still the same size.When i run the server with that compiled amx it says unable to find gamemode0 meaning there is something wrong.
Re: Pawno is driving me fucking crazy -
(Jeff) - 12.02.2010
BUMP , please help people
Re: Pawno is driving me fucking crazy -
dice7 - 12.02.2010
Don't open the script on double clicking on it, but open your (latest) pawno and open the script from it
Re: Pawno is driving me fucking crazy -
Streetplaya - 12.02.2010
check if your path to the AMX contains weird symbols (or even spaces), otherwise try yet another editor.
Re: Pawno is driving me fucking crazy -
(Jeff) - 12.02.2010
Quote:
Originally Posted by dice7
Don't open the script on double clicking on it, but open your (latest) pawno and open the script from it
|
latest pawno as in the last script i edited which worked?