if(GetPlayerSkin(playerid) == 161 || 162 || 32 || 34 || 31 || 200 || 201 || 160 || 159 || 158)
GameTextForPlayer(playerid, "~g~Farmer~n~", 10000, 6);
GameTextForPlayer(playerid, "~y~Objective: Protect the tractor", 10000, 3);
if(GetPlayerSkin(playerid) == 161 || 162 || 32 || 34 || 31 || 200 || 201 || 160 || 159 || 158)
if(GetPlayerSkin(playerid) == 161 || GetPlayerSkin(playerid) == 162 || GetPlayerSkin(playerid) == 32 || GetPlayerSkin(playerid) == 34 || GetPlayerSkin(playerid) == 31 || GetPlayerSkin(playerid) == 200 || GetPlayerSkin(playerid) == 201 || GetPlayerSkin(playerid) == 160 || GetPlayerSkin(playerid) == 159 || GetPlayerSkin(playerid) == 158)
if(GetPlayerSkin(playerid) == 161 || GetPlayerSkin(playerid) == 162 || GetPlayerSkin(playerid) == 32 || GetPlayerSkin(playerid) == 34 || GetPlayerSkin(playerid) == 31 || GetPlayerSkin(playerid) == 200 || GetPlayerSkin(playerid) == 201 || GetPlayerSkin(playerid) == 160 || GetPlayerSkin(playerid) == 159 || GetPlayerSkin(playerid) == 158)
{
GameTextForPlayer(playerid, "~g~Farmer~n~", 10000, 6);
GameTextForPlayer(playerid, "~y~Objective: Protect the tractor", 10000, 3);
}
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Originally Posted by Ettans
Of course it doesn't, since you can't use 2 GameText's at the same time.
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Originally Posted by ♣ Joker ♠
Or you just put the gametext's together
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GameTextForPlayer(playerid, "~g~Farmer~n~~y~Objective: Protect the tractor", 10000, 6);
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Originally Posted by Ettans
Quote:
pawn Код:
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