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[Map] Super Sea Stunt [MAP] - Printable Version

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+---- Thread: [Map] Super Sea Stunt [MAP] (/showthread.php?tid=126155)



Super Sea Stunt [MAP] - Karl115 - 07.02.2010

Okay this is my first stunt map so if i did any thing wrong please tell me so i can fix it for the next map ;].

Here are some Shots: http://www.mypicx.com/02072010/Super_Stunt_Map/


Converted Map :
Code:
CreateObject(10821, 1565.0865478516, -2820.892578125, 21.952472686768, 0.000000, 0.000000,  92.984985351563); //
CreateObject(978, 1585.8311767578, -2925.4821777344, 5.0124707221985, 0.000000, 0.000000, 7); //
CreateObject(978, 1590.0015869141, -2920.9060058594, 4.7695183753967, 0.000000, 0.000000, 91); //
CreateObject(980, 1562.7014160156, -2927.0629882813, 6.7727389335632, 0.000000, 0.000000, 5); //
CreateObject(978, 1554.2784423828, -2927.4965820313, 5.0245003700256, 0.000000, 0.000000, 0.000000); //
CreateObject(11255, 1537.830078125, -3010.6357421875, 0, 0.000000, 0.000000, 199.9951171875); //
CreateObject(1225, 1490.0524902344, -3073.3798828125, 15.98388004303, 0.000000, 0.000000, 0.000000); //
CreateObject(1225, 1495.1674804688, -3076.6135253906, 15.98388004303, 0.000000, 0.000000, 0.000000); //
CreateObject(12857, 1472.6748046875, -3075.78515625, -1.4451518058777, 0.000000, 0.000000, 90.999755859375); //
CreateObject(12857, 1432.2023925781, -3078.2834472656, 0.092795848846436, 9.99755859375, 0.000000, 92.982788085938); //
CreateObject(975, 1487.8372802734, -3080.6899414063, 2.6357879638672, 0.000000, 0.000000, 0.000000); //
CreateObject(975, 1478.9671630859, -3080.6848144531, 2.6357879638672, 0.000000, 0.000000, 0.000000); //
CreateObject(973, 1478.9426269531, -3070.9208984375, 1.8013182878494, 0.000000, 0.000000, 0.000000); //
CreateObject(973, 1469.7362060547, -3070.8498535156, 1.8013182878494, 0.000000, 0.000000, 0.000000); //
CreateObject(13593, 1455.9583740234, -3076.5361328125, 1.7039570808411, 0.000000, 0.000000, 91); //
CreateObject(1337, 1585.2451171875, -3002.642578125, -7.4155941009521, 0.000000, 0.000000, 0.000000); //
CreateObject(988, 1578.3665771484, -2926.6328125, 3.9993476867676, 50, 0.000000, 0.000000); //
CreateObject(978, 1586.4970703125, -2945.1496582031, 10.232640266418, 0.000000, 0.000000, 50); //
CreateObject(978, 1580.6967773438, -2952.0659179688, 11.139309883118, 0.000000, 0.000000, 55); //
CreateObject(978, 1496.8781738281, -3079.4211425781, 15.940867424011, 0.000000, 0.000000, 0.000000); //
CreateObject(978, 1492.6966552734, -3079.8967285156, 16.151319503784, 0.000000, 0.000000, 0.000000); //
CreateObject(10792, 1308.6751708984, -3144.6979980469, 5.0114669799805, 0.000000, 0.000000, 120); //
CreateObject(13641, 1387.7745361328, -3092.9943847656, 3.6833419799805, 0.000000, 0.000000, 209); //
CreateObject(16367, 1347.9763183594, -3112.5297851563, 5.6697025299072, 0.000000, 0.000000, 30); //
CreateObject(1225, 1369.6602783203, -3104.45703125, 4.1446914672852, 0.000000, 0.000000, 0.000000); //
CreateObject(1225, 1369.1807861328, -3103.6682128906, 4.1449246406555, 0.000000, 0.000000, 0.000000); //
CreateObject(10770, 1194.5294189453, -3187.15625, 23.900737762451, 0.000000, 0.000000, 100); //
CreateObject(10821, 1222.7788085938, -3304.6762695313, 22.385246276855, 0.000000, 0.000000, 100); //
CreateObject(969, 1213.6826171875, -3161.0771484375, -11.35503578186, 0.000000, 0.000000, 0.000000); //
CreateObject(972, 1209.9279785156, -3231.3327636719, 1.2026062011719, 0.000000, 0.000000, 5); //
CreateObject(18450, 1261.7854003906, -3466.8256835938, -0.049064636230469, 1, 0.000000, 99); //
CreateObject(2890, 1250.005859375, -3402.7175292969, 4.3671455383301, 0.000000, 0.000000, 189); //
CreateObject(6300, 1272.4584960938, -3559.9528808594, 0, 0.000000, 0.000000, 7); //
CreateObject(8375, 1270.080078125, -3515.17578125, 2.2359931468964, 0.000000, 0.000000, 10); //
CreateObject(1375, 1279.59375, -3521.1301269531, 9.7446966171265, 0.000000, 0.000000, 182); //
CreateObject(1257, 1281.625, -3524.7956542969, 9.3338794708252, 0.000000, 0.000000, 10); //
CreateObject(3589, 1288.6973876953, -3581.3576660156, 10.782439231873, 0.000000, 0.000000, 20); //
CreateObject(3599, 1261.6273193359, -3582.6730957031, 14.000498771667, 0.000000, 0.000000, 182); //
Where is it located??

It is located on the left hand side of the LS Airport [Near Sea].

How many Cars?

It got 8 boats and 4 Nrg-500.

Please if you use it ell me so ill come see it any problems send me a msg or post.



Re: Super Sea Stunt [MAP] - Souvlaki - 07.02.2010

Looks Nice..Great job


btw but the code in
pawn Code:
code here



Re: Super Sea Stunt [MAP] - Karl115 - 07.02.2010

Quote:
Originally Posted by Souvlaki
Looks Nice..Great job


btw but the code in
pawn Code:
code here
what should i converted to?


Re: Super Sea Stunt [MAP] - Karl115 - 07.02.2010

Quote:
Originally Posted by Karl115
Quote:
Originally Posted by Souvlaki
Looks Nice..Great job


btw but the code in
pawn Code:
code here
what should i converted to?
Okay NVM done thanks ..


Re: Super Sea Stunt [MAP] - »»»Hakam - 07.02.2010

Awesome. Good job.

~Hakam.


Re: Super Sea Stunt [MAP] - Karl115 - 07.02.2010

Quote:
Originally Posted by »»»Hakam
Awesome. Good job.

~Hakam.
Thanks ;[]


Re: Super Sea Stunt [MAP] - Deat_Itself - 07.02.2010

keep up the good work!


Re: Super Sea Stunt [MAP] - Karl115 - 07.02.2010

Quote:
Originally Posted by _Saif_
keep up the good work!
Thanks i will realse my next Grande Map tomorrow it's so big and so hard but Every thing is possible and i tested it my self and i did it after some time ;[] ill take some pics tomorrow ;[]


Re: Super Sea Stunt [MAP] - ViruZZzZ_ChiLLL - 08.02.2010

Nice map, I'm thinking of using it
________
[ame="http://www.youtube.com/watch?v=wmixODIvAtM"]Vaporizer[/ame]


Re: Super Sea Stunt [MAP] - Karl115 - 08.02.2010

Quote:
Originally Posted by ViruZZzZ_ChiLLL
Nice map, I'm thinking of using it
I Got Super Stunt Sky done just 5-10 objects but it's not bad.