new Float:rPos[][3] =
{
{1255.4554, 4556.1147, 4545.1154}, // pos 1
{4587.4455, 4789.8977, 1214.6544}, // pos 2
{1.021, 45.0114, 6444.0000} // pos 3
};
public OnPlayerSpawn(playerid)
{
new rand = random(sizeof(rPos))
SetPlayerPos(playerid, rPos[rand][0], rPos[rand][1], rPos[rand][2]);
return 1;
}
public OnPlayerSpawn(playerid)
{
new Float:randx = float(random(4000)-2000);
new Float:randy = float(random(4000)-2000);
SetPlayerPosFindZ(playerid, randx, randy, 0.0);
return 1;
}
Originally Posted by mansonh
Thats a nice one if you have specific areas
There is however another way which is completely random, using the samp-gta map system zreset SetPlayerPosFindZ. pawn Код:
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Originally Posted by HydraX
Quote:
the one Miguel posted seems more n00b-freindly. |
Originally Posted by HydraX
Quote:
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Originally Posted by Reality King
i use this and its a pretty good way :P
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//new's new iSpawnSet[MAX_PLAYERS]; // forwards forward SetPlayerRandomSpawn(playerid); // new Float:gRandomPlayerSpawns[17][3] = { {1958.3783,1343.1572,15.3746}, {2199.6531,1393.3678,10.8203}, {2483.5977,1222.0825,10.8203}, {2637.2712,1129.2743,11.1797}, {2000.0106,1521.1111,17.0625}, {2024.8190,1917.9425,12.3386}, {2261.9048,2035.9547,10.8203}, {2262.0986,2398.6572,10.8203}, {1598.8419,2221.5676,11.0625}, {1318.7759,1251.3580,10.8203}, {1558.0731,1007.8292,10.8125}, {1705.2347,1025.6808,10.8203}, {1380.7273,-1740.7815,13.5469}, {2280.4670,-1724.4014,13.5469}, {2073.4302,-1762.4957,13.5594}, {1827.6128,-1857.6096,13.5781}, {1210.4469,-2037.1666,69.0078} }; new Float:gCopPlayerSpawns[2][3] = { {2297.1064,2452.0115,10.8203}, {2297.0452,2468.6743,10.8203} };
//------------------------------------------------------------------------------------------------- public OnPlayerSpawn(playerid) { SetPlayerRandomSpawn(playerid); return 1; } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- public SetPlayerRandomSpawn(playerid) { if (iSpawnSet[playerid] == 1) { new rand = random(sizeof(gCopPlayerSpawns)); SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); SetPlayerFacingAngle(playerid, 270.0); } else if (iSpawnSet[playerid] == 0) { new rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); } return 1; }
Originally Posted by [Bm
rap45 ]
If you want to add more positions, just change "new Float:gRandomPlayerSpawns[17][3] = {" the [17] to the number of positions you want, and just add the position with a " }, " and the last one should only be a " } " at the end. |
Originally Posted by mansonh
Actually you can just leave the 17 out, and it will auto determine how many it needs.
As you can see in Miguel™ version. |