public spawnkill(playerid)
{
SetPlayerHealth(playerid,100);
return 1;
}
public checkup(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, 256.9511,1802.0492,7.5494))
{
SetPlayerPos(playerid,2543.2554,-1306.0792,1025.0703 );
SetPlayerInterior(playerid, 2);
}
return 1;
}
public gate(playerid)
{
MoveObject(fronthqgate, 213.8026,1876.0151,13.1406, 2.00);
return 1;
}//214.2012,1875.1792,13.7000
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING(KEY_CROUCH))
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 213.8026,1876.0151,13.1406))
{
MoveObject(fronthqgate, 226.2012,1875.1792,13.8000, 2.00);
}
return 1;
}
if (RELEASED(KEY_CROUCH))
{
MoveObject(fronthqgate, 214.2012,1875.1792,13.8000, 2.00);
}
return 1;
}
public OnGameModeInit()
{
("checkup",100,true);
SetTimer("lol",100,true);
///===================================/
public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, 161.4116,-83.2514,1001.8047, 1.0);
SetPlayerHealth(playerid,100000);
SetTimer("spawnkill",5000,false);
|
Originally Posted by » RэРиR «
You have to give between the ""'s the name of the public.
Example: SetTimer("Checkup", 100, true); |
public checkup()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerInRangeOfPoint(i, 1.0, 256.9511,1802.0492,7.5494))
{
SetPlayerPos(i,2543.2554,-1306.0792,1025.0703 );
SetPlayerInterior(i, 2);
}
}
return 1;
}
SetTimer("checkup",1000,true);